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:
anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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Author
Files
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2024-03-15
Reverted moving Lua to C++.
Mattes D
1
-0
/
+0
2021-06-25
Compile the entire Lua stack as C++
Tiger Wang
1
-0
/
+0
2021-04-12
Update the minimodules
Tiger Wang
1
-0
/
+0
2020-07-13
Jenkins crosscompile
Tiger Wang
1
-0
/
+0
2020-07-13
Jenkins fixes
Tiger Wang
1
-0
/
+0
2020-05-16
Upgrade to C++17 [CMake] (#4717)
Tiger Wang
1
-0
/
+0
2020-05-09
Update submodules (#4727)
peterbell10
1
-0
/
+0
2019-12-30
Updated Lua submodules
Mattes D
1
-0
/
+0
2019-12-28
Output the binaries into a per-configuration Server subfolder. (#4440)
Mattes D
1
-0
/
+0
2017-05-04
Fixed SysLua builds.
Mattes D
1
-0
/
+0
2017-05-04
Removed binary ToLua++ from build.
Mattes D
1
-0
/
+0
2017-04-26
Build Lua in C++ mode, use exceptions for error-raising. (#3680)
Mattes D
1
-0
/
+0
2016-12-15
Fixed ToLua compatibility between Lua 5.1 and Lua 5.2+.
Mattes D
1
-0
/
+0
2016-12-12
Use CMake's Android generators to crosscompile
Tiger Wang
1
-0
/
+0
2015-11-05
Ignore MSVC build artefacts in submodularised libraries.
Mattes D
1
-0
/
+0
2015-11-04
Outsourced all libraries into submodules
Julian Laubstein
62
-17572
/
+0
2015-09-08
Fixed Lua output folders for Windows builds.
Mattes D
1
-15
/
+15
2014-06-30
Fixed lua compilation under MinGW.
Mattes D
1
-8
/
+4
2014-05-28
for compiliers other than msvc we need to tell lua that its building as a dll
worktycho
1
-0
/
+6
2014-02-28
Fixed compatibility with ZeroBraneStudio and LuaRocks.
madmaxoft
1
-1
/
+5
2014-01-17
CMake: Fixed Lua output folder for MSVC2010+.
Mattes D
1
-2
/
+13
2014-01-16
CMake: Fixed output paths for all MSVC versions.
madmaxoft
1
-4
/
+10
2014-01-15
CMake: Removed SCL warnings from Lua and ZLib.
madmaxoft
1
-0
/
+1
2014-01-13
CMake: Lua DLL is built in the correct folder.
madmaxoft
1
-0
/
+11
2014-01-10
Using dlopen() on all platforms except WIN32.
madmaxoft
1
-5
/
+1
2014-01-09
Specified the dynamic loader Lua should use.
madmaxoft
1
-0
/
+9
2014-01-07
Fixed FreeBSD compilition
Tycho
1
-1
/
+1
2013-12-27
Fixed unix Lua dependencies.
madmaxoft
1
-1
/
+1
2013-12-27
Made cmake compilation possible on Windows.
madmaxoft
1
-5
/
+16
2013-12-22
removed lua makefile
Tycho Bickerstaff
1
-944
/
+0
2013-12-22
fixed rdynamic as its not acctually needed a cmake handles it, looks like the problem was caused by the linux linker accepting the option twice and the os x linker not
Tycho Bickerstaff
1
-54
/
+0
2013-12-22
converted commneted paramater names to the unused macro
Tycho Bickerstaff
1
-54
/
+0
2013-12-21
fixed lua dynamic library
Tycho Bickerstaff
1
-2
/
+2
2013-12-20
fixed include of math on windows
tycho
1
-0
/
+2
2013-12-20
made LUA shared unless STATIC_LUA is set
Tycho Bickerstaff
1
-0
/
+4
2013-12-20
fixed lua dependency on libm
Tycho Bickerstaff
1
-0
/
+1
2013-12-19
fixed bindings generation
Tycho Bickerstaff
2
-19
/
+881
2013-12-19
bindings regenration logic
Tycho Bickerstaff
2
-128
/
+148
2013-11-24
Moved Lua
Alexander Harkness
61
-0
/
+17630