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* Reverted moving Lua to C++.Mattes D2024-03-151-0/+0
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* Compile the entire Lua stack as C++Tiger Wang2021-06-251-0/+0
| | | | * Fixes #5216
* Jenkins fixesTiger Wang2020-07-131-0/+0
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* Upgrade to C++17 [CMake] (#4717)Tiger Wang2020-05-161-0/+0
| | | * Make our CMake slightly less insane
* tolua++ bindings use nullptr. (#4219)peterbell102018-04-271-0/+0
| | | Fixes compilation with -Wzero-as-null-pointer-constant.
* Update tolua and export EffectIDpeterbell102017-06-291-0/+0
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* Update submodule tolua++Lukas Pioch2017-05-201-0/+0
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* ToLua++: Removed binary tolua.Mattes D2017-05-041-0/+0
| | | | Ref.: #3686
* Don't return const ref params and removed functions fromLukas Pioch2017-05-011-0/+0
| | | | ManualBindings.cpp
* Fixed ToLua compatibility between Lua 5.1 and Lua 5.2+.Mattes D2016-12-151-0/+0
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* Use CMake's Android generators to crosscompileTiger Wang2016-12-121-0/+0
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* Added a Pure-Lua implementation for bindings generation.Mattes D2016-07-181-0/+0
| | | | | The BindingsProcessor.lua script can be opened in ZeroBraneStudio and debugged from there, it invokes the entire ToLua++ processing. Also added docs-generation to the ToLua++ processor.
* Ignore MSVC build artefacts in submodularised libraries.Mattes D2015-11-051-0/+0
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* Outsourced all libraries into submodulesJulian Laubstein2015-11-042-30/+0
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* Moved tolua++Alexander Harkness2013-11-241-0/+30