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* Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.faketruth2012-01-281-5/+17
* - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com2012-01-011-5/+17
* - implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com2011-12-281-0/+6
* Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithmsfaketruth2011-12-271-0/+6
* - improved Simulator system lapayo94@gmail.com2011-12-261-1/+18
* - Linux compatible fixes including updated makefilemtilden@gmail.com2011-12-261-0/+53
* Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.admin@omencraft.com2011-11-071-0/+18
* Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com2011-11-061-0/+6
* Added all the items up to Beta 1.9.5. Added pistons and piston class.admin@omencraft.com2011-11-051-0/+8
* Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.admin@omencraft.com2011-11-041-0/+8
* Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.admin@omencraft.com2011-11-021-0/+12
* Player data is saved and loaded as human readable JSON now.faketruth2011-10-311-5/+18
* Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com2011-10-261-0/+6
* git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com2011-10-261-0/+84
* Using SSE instructions for noise (terrain generation)faketruth2011-10-251-1/+1
* Compiles for linuxfaketruth2011-10-211-48/+199
* Setting filesfaketruth2011-10-031-0/+1108