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2012-02-14Makefile cleanup - read COMPILING for details on *nix compilationmadmaxoft@gmail.com1-21/+5
2012-02-14makefile: fixed linux build using traditional makefile - added missing sourcesmadmaxoft@gmail.com1-1/+15
2012-02-07cSocketThreads initial commit. Not yet tested and not yet integratedmadmaxoft@gmail.com1-1/+8
2012-02-02makefile: added (commented) debug commandline optionsmadmaxoft@gmail.com1-0/+10
2012-02-01new cIsThread object for thread encapsulationmadmaxoft@gmail.com1-1/+6
2012-02-01Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!madmaxoft@gmail.com1-1/+7
2012-01-31Linux fixes, but while it compiles, when a user joins it crashes the server with "*** glibc detected *** ./MCServer: double free or corruption (out): 0x00007fb5f5158db0 ***"mtilden@gmail.com1-6/+7
2012-01-30Initial cFile implementation (using stdio FILE) and test in cChunkMapmadmaxoft@gmail.com1-0/+4
2012-01-29makefile fix for the renamed cEvents file (hopefully)madmaxoft@gmail.com1-0/+6
2012-01-29now it will compile on linuxmtilden@gmail.com1-1/+1
2012-01-28Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.faketruth1-5/+17
2012-01-01- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com1-5/+17
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-0/+6
2011-12-27Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithmsfaketruth1-0/+6
2011-12-26- improved Simulator system lapayo94@gmail.com1-1/+18
2011-12-26 - Linux compatible fixes including updated makefilemtilden@gmail.com1-0/+53
2011-11-07Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.admin@omencraft.com1-0/+18
2011-11-06Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com1-0/+6
2011-11-05Added all the items up to Beta 1.9.5. Added pistons and piston class.admin@omencraft.com1-0/+8
2011-11-04Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.admin@omencraft.com1-0/+8
2011-11-02Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.admin@omencraft.com1-0/+12
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth1-5/+18
2011-10-26Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com1-0/+6
2011-10-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com1-0/+84
2011-10-25Using SSE instructions for noise (terrain generation)faketruth1-1/+1
2011-10-21Compiles for linuxfaketruth1-48/+199
2011-10-03Setting filesfaketruth1-0/+1108