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2012-01-26Working on a new plugin design with Lua. While retaining backwards compatibility of course...faketruth1-3/+4
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-3/+2
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-14/+14
2011-12-25Code improvementslapayo94@gmail.com1-10/+9
2011-12-24Max. players and MOTD are now changeable in the settings.inilapayo94@gmail.com1-6/+8
2011-11-08It's a Squirrel!!faketruth1-0/+1
2011-11-03Added some redstone items.admin@omencraft.com1-2/+2
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-0/+4
2011-10-29Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"admin@omencraft.com1-1/+1
2011-10-26Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.admin@omencraft.com1-1/+1
2011-10-26Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com1-1/+1
2011-10-26changing port back to defaultadmin@omencraft.com1-24/+24
2011-10-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com1-1/+1
2011-10-03Setting filesfaketruth1-0/+24