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* - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com2012-01-011-17/+51
* - Implemented Drops from Burning animalslapayo94@gmail.com2011-12-281-83/+14
* Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth2011-12-261-6/+42
* - Crafting fixed in 1.0.0lapayo94@gmail.com2011-12-211-1/+1
* Can now set gamemode via lua.admin@omencraft.com2011-11-101-1/+1
* Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com2011-11-101-7/+173
* Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.admin@omencraft.com2011-11-101-1/+106
* Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com2011-11-091-1/+67
* It's a Squirrel!!faketruth2011-11-081-15/+266
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-011-15/+248
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-26/+202
* Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com2011-10-261-0/+1
* MCServer c++ source filesfaketruth2011-10-031-0/+15468