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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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Bindings.cpp
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*
CreativeInventory Update
lapayo94@gmail.com
2012-01-01
1
-50
/
+49
*
Fixed the numchunks console command.
faketruth
2012-01-01
1
-1
/
+66
*
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
lapayo94@gmail.com
2012-01-01
1
-17
/
+51
*
- Implemented Drops from Burning animals
lapayo94@gmail.com
2011-12-28
1
-83
/
+14
*
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
faketruth
2011-12-26
1
-6
/
+42
*
- Crafting fixed in 1.0.0
lapayo94@gmail.com
2011-12-21
1
-1
/
+1
*
Can now set gamemode via lua.
admin@omencraft.com
2011-11-10
1
-1
/
+1
*
Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.
admin@omencraft.com
2011-11-10
1
-7
/
+173
*
Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.
admin@omencraft.com
2011-11-10
1
-1
/
+106
*
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
admin@omencraft.com
2011-11-09
1
-1
/
+67
*
It's a Squirrel!!
faketruth
2011-11-08
1
-15
/
+266
*
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
2011-11-01
1
-15
/
+248
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
1
-26
/
+202
*
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
admin@omencraft.com
2011-10-26
1
-0
/
+1
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+15468