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2012-01-26Working on a new plugin design with Lua. While retaining backwards compatibility of course...faketruth1-1/+1
2012-01-22Improved Core's WebAmin interface a bit.faketruth1-1/+1
2012-01-01CreativeInventory Updatelapayo94@gmail.com1-1/+1
2012-01-01Fixed the numchunks console command.faketruth1-1/+1
2012-01-01- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com1-1/+1
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-1/+1
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-1/+1
2011-11-10Can now set gamemode via lua.admin@omencraft.com1-1/+1
2011-11-10Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com1-1/+1
2011-11-10Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.admin@omencraft.com1-1/+1
2011-11-09Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com1-1/+1
2011-11-08It's a Squirrel!!faketruth1-1/+1
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-1/+1
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-1/+1
2011-10-03MCServer c++ source filesfaketruth1-0/+8