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2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-1/+1
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-1/+1
2012-02-08MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)madmaxoft@gmail.com1-1/+1
2012-02-02tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++.madmaxoft@gmail.com1-1/+1
2012-02-01Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com1-1/+1
2012-02-01Added all current hooks to the new plugin structure.faketruth1-1/+1
2012-02-01Plugins can now be enabled and disabled through WebAdminfaketruth1-1/+1
2012-01-31Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPluginfaketruth1-1/+1
2012-01-31Can now receive POST data in WebPlugins!faketruth1-1/+1
2012-01-30Added a WebAdmin interface to view users their groups, and the permissions of groups.faketruth1-1/+1
2012-01-28Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.faketruth1-1/+1
2012-01-26Working on a new plugin design with Lua. While retaining backwards compatibility of course...faketruth1-1/+1
2012-01-22Improved Core's WebAmin interface a bit.faketruth1-1/+1
2012-01-01CreativeInventory Updatelapayo94@gmail.com1-1/+1
2012-01-01Fixed the numchunks console command.faketruth1-1/+1
2012-01-01- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com1-1/+1
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-1/+1
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-1/+1
2011-11-10Can now set gamemode via lua.admin@omencraft.com1-1/+1
2011-11-10Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com1-1/+1
2011-11-10Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.admin@omencraft.com1-1/+1
2011-11-09Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com1-1/+1
2011-11-08It's a Squirrel!!faketruth1-1/+1
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-1/+1
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-1/+1
2011-10-03MCServer c++ source filesfaketruth1-0/+8