index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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Bindings.h
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2012-01-01
CreativeInventory Update
lapayo94@gmail.com
1
-1
/
+1
2012-01-01
Fixed the numchunks console command.
faketruth
1
-1
/
+1
2012-01-01
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
lapayo94@gmail.com
1
-1
/
+1
2011-12-28
- Implemented Drops from Burning animals
lapayo94@gmail.com
1
-1
/
+1
2011-12-26
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
faketruth
1
-1
/
+1
2011-11-10
Can now set gamemode via lua.
admin@omencraft.com
1
-1
/
+1
2011-11-10
Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.
admin@omencraft.com
1
-1
/
+1
2011-11-10
Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.
admin@omencraft.com
1
-1
/
+1
2011-11-09
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
admin@omencraft.com
1
-1
/
+1
2011-11-08
It's a Squirrel!!
faketruth
1
-1
/
+1
2011-11-01
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
1
-1
/
+1
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-1
/
+1
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+8