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* Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPluginfaketruth2012-01-311-1/+1
* Can now receive POST data in WebPlugins!faketruth2012-01-311-1/+1
* Added a WebAdmin interface to view users their groups, and the permissions of groups.faketruth2012-01-301-1/+1
* Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.faketruth2012-01-281-1/+1
* Working on a new plugin design with Lua. While retaining backwards compatibility of course...faketruth2012-01-261-1/+1
* Improved Core's WebAmin interface a bit.faketruth2012-01-221-1/+1
* CreativeInventory Updatelapayo94@gmail.com2012-01-011-1/+1
* Fixed the numchunks console command.faketruth2012-01-011-1/+1
* - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com2012-01-011-1/+1
* - Implemented Drops from Burning animalslapayo94@gmail.com2011-12-281-1/+1
* Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth2011-12-261-1/+1
* Can now set gamemode via lua.admin@omencraft.com2011-11-101-1/+1
* Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com2011-11-101-1/+1
* Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.admin@omencraft.com2011-11-101-1/+1
* Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com2011-11-091-1/+1
* It's a Squirrel!!faketruth2011-11-081-1/+1
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-011-1/+1
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-1/+1
* MCServer c++ source filesfaketruth2011-10-031-0/+8