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* The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com2013-03-191-1/+20
* Implemented the cBlockArea:RelLine() API function.madmaxoft@gmail.com2013-02-131-0/+6
* Added HOOK_WEATHER_CHANGING.madmaxoft@gmail.com2013-02-131-0/+6
* More API functions in cBlockArea: Create(), Fill(), FillRelArea()madmaxoft@gmail.com2013-02-111-3/+21
* Added cBlockArea:Merge() API function to merge two block areas using different strategies.madmaxoft@gmail.com2013-02-101-4/+30
* Added cBlockArea:Expand() API function (untested)madmaxoft@gmail.com2013-02-091-0/+7
* cChunkDesc can now read and write cBlockAreas.madmaxoft@gmail.com2013-02-081-1/+5
* Added cBlockArea:CopyTo() and :CopyFrom(), so now block areas can be duplicated easily.madmaxoft@gmail.com2013-02-071-0/+6
* cBlockArea can now be saved as a .schematic file.madmaxoft@gmail.com2013-02-071-0/+3
* cBlockArea can now be loaded from a .schematic file.madmaxoft@gmail.com2013-02-061-1/+10
* Added a new API call to cBlockArea: Crop().madmaxoft@gmail.com2013-02-061-0/+9
* cBlockArea now has a GetBlockTypeMeta() and GetRelBlockTypeMeta() methodsmadmaxoft@gmail.com2013-01-041-0/+3
* Floody fluid sim: reads params from world.ini; water and lava react together into cobblestone / stone / obsidianmadmaxoft@gmail.com2012-10-141-0/+4
* BlockArea: Added const-ness to non-modifying functions, so that a const cBlockArea & can be used.madmaxoft@gmail.com2012-10-141-11/+11
* BlockArea writing support (BlockTypes with BlockMeta only)madmaxoft@gmail.com2012-10-061-10/+23
* BlockArea name change revertedlapayo94@gmail.com2012-07-091-0/+147
* Squirrel Pluginslapayo94@gmail.com2012-07-081-147/+0
* Leaves decay properly - if they are not connected to a logmadmaxoft@gmail.com2012-07-021-0/+9
* cBlockArea object added (with only minimal testing so far)madmaxoft@gmail.com2012-07-021-0/+138