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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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BlockEntities
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SignEntity.cpp
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Author
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2013-11-14
Added cSignEntity into API, added cChunkDesc:GetBlockEntity().
madmaxoft
1
-34
/
+28
2013-08-19
Moved entities into the Entities subfolder.
madmaxoft
1
-1
/
+1
2013-05-28
Moved BlockEntities to a separate folder
madmaxoft@gmail.com
1
-4
/
+4
2013-04-06
Mineshafts: Added random loot to generated chests and fixed chest direction
madmaxoft@gmail.com
1
-1
/
+1
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-5
/
+5
2012-08-24
Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.
madmaxoft@gmail.com
1
-12
/
+2
2012-08-19
Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.
madmaxoft@gmail.com
1
-3
/
+3
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-140
/
+140
2012-06-08
Configurable classic composition generator
cedeel@gmail.com
1
-26
/
+0
2012-03-24
Reverted the previous commit - it is useless, since entities still depend heavily on cWorld
madmaxoft@gmail.com
1
-9
/
+0
2012-03-23
Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)
madmaxoft@gmail.com
1
-0
/
+9
2012-03-14
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
1
-1
/
+0
2012-03-05
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
madmaxoft@gmail.com
1
-18
/
+10
2012-02-21
Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :)
madmaxoft@gmail.com
1
-1
/
+1
2012-02-15
Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)
madmaxoft@gmail.com
1
-1
/
+1
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-7
/
+7
2012-01-30
More cFile cleanup; removed old format writing for block entities
madmaxoft@gmail.com
1
-23
/
+58
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-1
/
+7
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-5
/
+3
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+136