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path: root/source/Blocks/BlockHandler.cpp (follow)
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* Removed leftover DoesAllowBlockOnTopTiger Wang2013-09-151-9/+0
* Merging in tigerw's changes from PR #118madmaxoft2013-08-251-2/+3
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| * Double slabs work *choke choke*Tiger Wang2013-08-231-2/+3
| * Fixed broken carpet handler [SEE DESC]Tiger Wang2013-08-201-0/+1
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* Activator rail now uses rail handlerTiger Wang2013-08-201-0/+1
* Added quartz stairs.STRWarrior2013-08-121-0/+1
* Piston head, when removed, removes the associated piston body, too.madmaxoft2013-08-101-0/+1
* Added the Carpet block.madmaxoft2013-08-051-44/+45
* Changed everyting to Unix line endings.Alexander Harkness2013-07-291-453/+453
* TNT fixes.madmaxoft@gmail.com2013-06-181-2/+0
* Implemented the Hopper block handlermadmaxoft@gmail.com2013-06-121-2/+4
* Fixed 2 more tabs...faketruth2013-06-091-1/+1
* Added dead bush block handler so a dead bush pickup is dropped when the sand underneath it is removed.faketruth2013-06-091-0/+2
* Implemented droppersmadmaxoft@gmail.com2013-05-261-2/+3
* Fixed a few possible crashes with out-of-bounds Y coordsmadmaxoft@gmail.com2013-04-271-1/+4
* Initial implementation of explosions and TNT blockkeyboard.osh@gmail.com2013-04-181-0/+2
* Cobwebs are now washed away by water and can be broken by swords and shears, giving string.madmaxoft@gmail.com2013-04-061-0/+2
* Added carrots and potatoes handling, bonemealing and proper lighting.madmaxoft@gmail.com2013-04-051-0/+2
* Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.madmaxoft@gmail.com2013-03-151-15/+10
* Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com2013-02-281-2/+2
* Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com2013-02-161-1/+1
* Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.madmaxoft@gmail.com2013-01-271-2/+8
* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-121-15/+22
* Cauldrons and Brewing Stands are now placeableluksor111@gmail.com2012-12-291-0/+4
* Added flower potsluksor111@gmail.com2012-12-271-0/+2
* Implemented double doorsluksor111@gmail.com2012-12-191-0/+2
* Levers (patch contributed by Keyboard)madmaxoft@gmail.com2012-12-161-0/+2
* Added initial adventure mode supportluksor111@gmail.com2012-11-271-0/+2
* Fixed certain blocks crashing clients when minedluksor111@gmail.com2012-11-261-0/+2
* Implemented rail placement mechanics.luksor111@gmail.com2012-11-251-0/+4
* Fixed drops for: Stone, Mycelium, Redstone Torch.luksor111@gmail.com2012-11-241-0/+3
* Added jukeboxes (patch contributed by Luksor)madmaxoft@gmail.com2012-10-211-0/+1
* Floody fluid simulator now dries up correctly, too.madmaxoft@gmail.com2012-10-141-0/+22
* All blockticking is now done in cBlockHandlersmadmaxoft@gmail.com2012-10-071-120/+85
* Moved blockticking into blockhandler classes.madmaxoft@gmail.com2012-10-031-81/+81
* Slight refactoring of BlockHandlers - dropping unneeded virtual functionsmadmaxoft@gmail.com2012-10-011-43/+16
* Added some missing block enumsfaketruth2012-09-301-0/+3
* Unified folder name-casingmadmaxoft@gmail.com2012-09-291-0/+448