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* Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.madmaxoft@gmail.com2013-03-151-4/+5
* Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.madmaxoft@gmail.com2013-01-271-2/+2
* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-121-10/+24
* New Block property g_BlockIsSolid[]; Fixed ladder, torches and vines placement. (Patch contributed by funmaker)luksor111@gmail.com2012-10-231-1/+1
* Floody fluid simulator now dries up correctly, too.madmaxoft@gmail.com2012-10-141-0/+6
* Moved blockticking into blockhandler classes.madmaxoft@gmail.com2012-10-031-18/+19
* Slight refactoring of BlockHandlers - dropping unneeded virtual functionsmadmaxoft@gmail.com2012-10-011-42/+73
* Unified folder name-casingmadmaxoft@gmail.com2012-09-291-0/+90