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2012-11-25Implemented rail placement mechanics.luksor111@gmail.com2-0/+319
2012-11-24Fixed drops for: Stone, Mycelium, Redstone Torch.luksor111@gmail.com3-1/+33
2012-11-16Fixed boolean comparison.madmaxoft@gmail.com1-3/+3
2012-11-15- Added the "wait" music discluksor111@gmail.com1-4/+6
2012-10-26Fixed a valgrind warning in BlockDirt.madmaxoft@gmail.com1-3/+4
2012-10-23New Block property g_BlockIsSolid[]; Fixed ladder, torches and vines placement. (Patch contributed by funmaker)luksor111@gmail.com5-62/+46
2012-10-22Slight formatting tuneup to the previous commit.madmaxoft@gmail.com1-4/+7
2012-10-22Vine decay (patch contributed by funmaker)madmaxoft@gmail.com1-7/+44
2012-10-21Added jukeboxes (patch contributed by Luksor)madmaxoft@gmail.com1-0/+1
2012-10-20Double chests are formed correctly in all situations (meta is adjusted for the neighboring chest)madmaxoft@gmail.com1-2/+70
2012-10-20Chest does check if it can be placed at the coords specified (the client does the check itself, too, but this may be good for scripts)madmaxoft@gmail.com1-0/+68
2012-10-14Floody fluid simulator now dries up correctly, too.madmaxoft@gmail.com3-1/+48
2012-10-13Preparation for multiple fluid simulators.madmaxoft@gmail.com1-1/+1
2012-10-07All blockticking is now done in cBlockHandlersmadmaxoft@gmail.com3-121/+185
2012-10-06Completely removed the old (buggy) redstone simulator.madmaxoft@gmail.com3-29/+77
2012-10-03Minor style cleanupmadmaxoft@gmail.com1-1/+1
2012-10-03Moved blockticking into blockhandler classes.madmaxoft@gmail.com47-392/+444
2012-10-01Slight refactoring of BlockHandlers - dropping unneeded virtual functionsmadmaxoft@gmail.com38-490/+842
2012-09-30Added some missing block enumsfaketruth1-0/+3
2012-09-29Forgot to commit BlockBed.cppfaketruth1-0/+77
2012-09-29Beds can be slept in now (it doesn't change the time though)faketruth1-61/+7
2012-09-29Unified folder name-casingmadmaxoft@gmail.com46-0/+2538