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* Removed commentsTiger Wang2013-08-131-7/+0
* Removed unneeded case clauseTiger Wang2013-08-111-15/+12
* Tried adding bracketTiger Wang2013-08-111-1/+1
* Further attempt at fixing torch placementsTiger Wang2013-08-112-10/+10
* Attempt at fixing torch placementTiger Wang2013-08-101-3/+5
* Piston head, when removed, removes the associated piston body, too.madmaxoft2013-08-103-1/+50
* Added OnExploding() and OnExploded() hooks.madmaxoft2013-08-091-3/+6
* Added the Carpet block.madmaxoft2013-08-054-44/+102
* Added the "Edit Sign" packet sent to the client placing a sign.madmaxoft2013-07-291-0/+11
* Changed everyting to Unix line endings.Alexander Harkness2013-07-2961-4966/+4966
* TNT fixes.madmaxoft@gmail.com2013-06-182-40/+0
* Fixed compilation on linux.nielsbreu@gmail.com2013-06-151-1/+1
* You can only sleep when the time is day, and beds explode if the dimension is not Overworld.nielsbreu@gmail.com2013-06-151-11/+21
* Implemented the Hopper block handlermadmaxoft@gmail.com2013-06-122-2/+50
* Fixed 2 more tabs...faketruth2013-06-091-1/+1
* Converted spaces to tabsfaketruth2013-06-091-21/+21
* Added dead bush block handler so a dead bush pickup is dropped when the sand underneath it is removed.faketruth2013-06-092-0/+49
* Removed cLadder, cSign, cStairs, cTorch and cVine classes, moved their functionality into the appropriate BlockHandlers / ItemHandlersmadmaxoft@gmail.com2013-06-048-30/+186
* Implemented droppersmadmaxoft@gmail.com2013-05-262-9/+9
* Refactored cInventory to use cItemGrid for the actual Storagemadmaxoft@gmail.com2013-05-242-8/+5
* Stairs placement fix (patch contributed by Simi)madmaxoft@gmail.com2013-05-201-1/+1
* Fixed a few out-of-bounds readsmadmaxoft@gmail.com2013-05-091-4/+12
* Fixed a few possible crashes with out-of-bounds Y coordsmadmaxoft@gmail.com2013-04-271-1/+4
* Initial implementation of explosions and TNT blockkeyboard.osh@gmail.com2013-04-182-0/+40
* Cobwebs are now washed away by water and can be broken by swords and shears, giving string.madmaxoft@gmail.com2013-04-062-0/+32
* Added carrots and potatoes handling, bonemealing and proper lighting.madmaxoft@gmail.com2013-04-052-4/+57
* Fixed crops producing pickups for creative mode players.madmaxoft@gmail.com2013-04-031-8/+4
* BlockArea: Finished rotation and mirroring with meta. Implemented example meta handling for vines, stairs and torches.madmaxoft@gmail.com2013-03-264-1/+174
* Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.madmaxoft@gmail.com2013-03-1519-166/+344
* Pickups are now being saved into Anvil.madmaxoft@gmail.com2013-03-095-8/+13
* Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com2013-02-281-2/+2
* Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com2013-02-169-23/+23
* Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.madmaxoft@gmail.com2013-01-273-5/+11
* Fixed piston placement.madmaxoft@gmail.com2013-01-201-1/+1
* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-1228-455/+633
* Fixed compilation error in BlockCauldron.h on Linuxluksor111@gmail.com2012-12-291-2/+4
* Cauldrons and Brewing Stands are now placeableluksor111@gmail.com2012-12-293-0/+95
* Fixed Linux compilationluksor111@gmail.com2012-12-271-3/+6
* Added flower potsluksor111@gmail.com2012-12-272-0/+82
* Added sounds to levers and mobsluksor111@gmail.com2012-12-211-1/+10
* Fixed a bool evaluation warning in BlockDoor.hmadmaxoft@gmail.com2012-12-201-1/+1
* Added dispensers (they can't dispense items yet)luksor111@gmail.com2012-12-194-16/+15
* Implemented double doorsluksor111@gmail.com2012-12-194-11/+82
* Levers (patch contributed by Keyboard)madmaxoft@gmail.com2012-12-163-0/+114
* Added initial adventure mode supportluksor111@gmail.com2012-11-273-2/+30
* Fixed certain blocks crashing clients when minedluksor111@gmail.com2012-11-264-2/+31
* Implemented rail placement mechanics.luksor111@gmail.com2012-11-252-0/+319
* Fixed drops for: Stone, Mycelium, Redstone Torch.luksor111@gmail.com2012-11-243-1/+33
* Fixed boolean comparison.madmaxoft@gmail.com2012-11-161-3/+3
* - Added the "wait" music discluksor111@gmail.com2012-11-151-4/+6
* Fixed a valgrind warning in BlockDirt.madmaxoft@gmail.com2012-10-261-3/+4
* New Block property g_BlockIsSolid[]; Fixed ladder, torches and vines placement. (Patch contributed by funmaker)luksor111@gmail.com2012-10-235-62/+46
* Slight formatting tuneup to the previous commit.madmaxoft@gmail.com2012-10-221-4/+7
* Vine decay (patch contributed by funmaker)madmaxoft@gmail.com2012-10-221-7/+44
* Added jukeboxes (patch contributed by Luksor)madmaxoft@gmail.com2012-10-211-0/+1
* Double chests are formed correctly in all situations (meta is adjusted for the neighboring chest)madmaxoft@gmail.com2012-10-201-2/+70
* Chest does check if it can be placed at the coords specified (the client does the check itself, too, but this may be good for scripts)madmaxoft@gmail.com2012-10-201-0/+68
* Floody fluid simulator now dries up correctly, too.madmaxoft@gmail.com2012-10-143-1/+48
* Preparation for multiple fluid simulators.madmaxoft@gmail.com2012-10-131-1/+1
* All blockticking is now done in cBlockHandlersmadmaxoft@gmail.com2012-10-073-121/+185
* Completely removed the old (buggy) redstone simulator.madmaxoft@gmail.com2012-10-063-29/+77
* Minor style cleanupmadmaxoft@gmail.com2012-10-031-1/+1
* Moved blockticking into blockhandler classes.madmaxoft@gmail.com2012-10-0347-392/+444
* Slight refactoring of BlockHandlers - dropping unneeded virtual functionsmadmaxoft@gmail.com2012-10-0138-490/+842
* Added some missing block enumsfaketruth2012-09-301-0/+3
* Forgot to commit BlockBed.cppfaketruth2012-09-291-0/+77
* Beds can be slept in now (it doesn't change the time though)faketruth2012-09-291-61/+7
* Unified folder name-casingmadmaxoft@gmail.com2012-09-2946-0/+2538