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* Fixed a valgrind warning in BlockDirt.madmaxoft@gmail.com2012-10-261-3/+4
* New Block property g_BlockIsSolid[]; Fixed ladder, torches and vines placement. (Patch contributed by funmaker)luksor111@gmail.com2012-10-235-62/+46
* Slight formatting tuneup to the previous commit.madmaxoft@gmail.com2012-10-221-4/+7
* Vine decay (patch contributed by funmaker)madmaxoft@gmail.com2012-10-221-7/+44
* Added jukeboxes (patch contributed by Luksor)madmaxoft@gmail.com2012-10-211-0/+1
* Double chests are formed correctly in all situations (meta is adjusted for the neighboring chest)madmaxoft@gmail.com2012-10-201-2/+70
* Chest does check if it can be placed at the coords specified (the client does the check itself, too, but this may be good for scripts)madmaxoft@gmail.com2012-10-201-0/+68
* Floody fluid simulator now dries up correctly, too.madmaxoft@gmail.com2012-10-143-1/+48
* Preparation for multiple fluid simulators.madmaxoft@gmail.com2012-10-131-1/+1
* All blockticking is now done in cBlockHandlersmadmaxoft@gmail.com2012-10-073-121/+185
* Completely removed the old (buggy) redstone simulator.madmaxoft@gmail.com2012-10-063-29/+77
* Minor style cleanupmadmaxoft@gmail.com2012-10-031-1/+1
* Moved blockticking into blockhandler classes.madmaxoft@gmail.com2012-10-0347-392/+444
* Slight refactoring of BlockHandlers - dropping unneeded virtual functionsmadmaxoft@gmail.com2012-10-0138-490/+842
* Added some missing block enumsfaketruth2012-09-301-0/+3
* Forgot to commit BlockBed.cppfaketruth2012-09-291-0/+77
* Beds can be slept in now (it doesn't change the time though)faketruth2012-09-291-61/+7
* Unified folder name-casingmadmaxoft@gmail.com2012-09-2946-0/+2538