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* Pickups are now being saved into Anvil.madmaxoft@gmail.com2013-03-091-0/+6
* Player can sit in minecarts (but not move them yet)madmaxoft@gmail.com2013-03-031-3/+15
* Simulators are woken up upon chunk loadmadmaxoft@gmail.com2013-03-031-0/+39
* Floody fluid simulator has been converted to use direct chunk accessmadmaxoft@gmail.com2013-03-021-0/+5
* New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.madmaxoft@gmail.com2013-03-011-13/+16
* Fixed previous commit.madmaxoft@gmail.com2013-02-281-1/+1
* Fixed a bug in cChunk::QueueTickBlockNeighbors() that caused the tick thread to overload easilymadmaxoft@gmail.com2013-02-281-3/+1
* Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com2013-02-281-63/+103
* Added new hooks: OnChunkAvailable(), OnChunkUnloaded() and OnChunkUnloading(). Modified OnChunkGenerated() signature.madmaxoft@gmail.com2013-02-051-0/+2
* Dispensers can dispense items and liquids nowluksor111@gmail.com2012-12-261-1/+63
* Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com2012-12-211-6/+6
* Added dispensers (they can't dispense items yet)luksor111@gmail.com2012-12-191-0/+15
* cChunk now tracks its neighbors as direct pointers; used in UnboundedRelGetBlock et al.madmaxoft@gmail.com2012-12-141-2/+118
* Removed an unused obsolete function chain - cWorld::GetChunkBlockData()madmaxoft@gmail.com2012-11-111-12/+0
* Fixed FS #268 - if a block entity breaking is disallowed by a plugin, the entire blockentity is sent back to the clientmadmaxoft@gmail.com2012-11-111-6/+12
* Made DeepSnow remove flowers and mushrooms while snowing.luksor111@gmail.com2012-10-221-0/+12
* Top blocks are now snowed over, either normally, or in deep snow (patch contributed by funmaker, Luksor and Sebi)madmaxoft@gmail.com2012-10-211-0/+84
* Added jukeboxes (patch contributed by Luksor)madmaxoft@gmail.com2012-10-211-0/+31
* Made cWorld's block query functions more orthogonal, added GetBlockInfo() returning all info on a block.madmaxoft@gmail.com2012-10-201-0/+13
* Removed unused [Physics].Water section from settings.ini.madmaxoft@gmail.com2012-10-191-10/+0
* Fixed DelayedFluidSimulator.madmaxoft@gmail.com2012-10-151-1/+1
* Floody fluid simulator now dries up correctly, too.madmaxoft@gmail.com2012-10-141-16/+72
* Preparation for multiple fluid simulators.madmaxoft@gmail.com2012-10-131-2/+0
* All blockticking is now done in cBlockHandlersmadmaxoft@gmail.com2012-10-071-95/+5
* Completely removed the old (buggy) redstone simulator.madmaxoft@gmail.com2012-10-061-1/+0
* BlockArea writing support (BlockTypes with BlockMeta only)madmaxoft@gmail.com2012-10-061-0/+53
* Fixed saplings not growing into treesmadmaxoft@gmail.com2012-10-031-3/+3
* Moved blockticking into blockhandler classes.madmaxoft@gmail.com2012-10-031-31/+1
* Slight refactoring of BlockHandlers - dropping unneeded virtual functionsmadmaxoft@gmail.com2012-10-011-6/+3
* Beds can be slept in now (it doesn't change the time though)faketruth2012-09-291-0/+12
* Unified folder name-casingmadmaxoft@gmail.com2012-09-291-1/+1
* Added the block dig animation packet (patch contributed by l0udPL)madmaxoft@gmail.com2012-09-251-0/+16
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-0/+1852