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* New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.madmaxoft@gmail.com2013-03-011-15/+24
* Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com2013-02-281-4/+18
* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-121-2/+0
* Fixed slab usage in creative modeluksor111@gmail.com2012-12-271-2/+2
* Dispensers can dispense items and liquids nowluksor111@gmail.com2012-12-261-0/+6
* Added dispensers (they can't dispense items yet)luksor111@gmail.com2012-12-191-4/+6
* cChunk now tracks its neighbors as direct pointers; used in UnboundedRelGetBlock et al.madmaxoft@gmail.com2012-12-141-4/+13
* Removed an unused obsolete function chain - cWorld::GetChunkBlockData()madmaxoft@gmail.com2012-11-111-3/+0
* Top blocks are now snowed over, either normally, or in deep snow (patch contributed by funmaker, Luksor and Sebi)madmaxoft@gmail.com2012-10-211-2/+3
* Added jukeboxes (patch contributed by Luksor)madmaxoft@gmail.com2012-10-211-19/+20
* Made cWorld's block query functions more orthogonal, added GetBlockInfo() returning all info on a block.madmaxoft@gmail.com2012-10-201-3/+4
* Floody fluid simulator now dries up correctly, too.madmaxoft@gmail.com2012-10-141-0/+4
* BlockArea writing support (BlockTypes with BlockMeta only)madmaxoft@gmail.com2012-10-061-0/+4
* Moved blockticking into blockhandler classes.madmaxoft@gmail.com2012-10-031-4/+3
* Beds can be slept in now (it doesn't change the time though)faketruth2012-09-291-0/+1
* Added the block dig animation packet (patch contributed by l0udPL)madmaxoft@gmail.com2012-09-251-0/+1
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-0/+321