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* Added cWorld:ForEachBlockEntityInChunk() and cWorld:DoWithBlockEntityAt() functions.madmaxoft2013-11-201-0/+6
* Redstone Megacommit [SEE DESC]Tiger Wang2013-11-181-0/+3
* Changes based on madmaxoft's nitpicker notes.Samuel Barney2013-10-291-1/+1
* Update to allow the light map to remain the same, but allow alteration of sky light values based on time.Samuel Barney2013-10-291-0/+3
* Merge branch 'master' of https://github.com/SamJBarney/MCServer into MobSpawningSamuel Barney2013-10-281-0/+5
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| * Added cChunk::UnboundedRelGetBlockLights().madmaxoft2013-10-271-0/+5
* | Merge branch 'master' of https://github.com/SamJBarney/MCServer into MobSpawningSamuel Barney2013-10-241-8/+15
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| * Implemented UnboundedRel BlockLight and SkyLight.madmaxoft2013-10-221-8/+15
* | Removed my hackish Light functionsSamuel Barney2013-10-241-2/+0
* | Added two new unbounded del functions to deal with looking up the lighting.Samuel Barney2013-10-211-0/+3
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* renaming the cChunk::getRandomBlock method + removing a buggy working logmgueydan2013-09-081-1/+1
* Adding an Empty shell that would launch mob spawner - not called yetmgueydan2013-09-081-0/+8
* Adding mob census (sorry this is a big commit as work was done before git integration i couldn't split it more)mgueydan2013-09-071-0/+4
* Added forgotten initialisationTiger Wang2013-08-191-1/+1
* Fixed uninitialised thingummiesTiger Wang2013-08-191-1/+1
* Moved entities into the Entities subfolder.madmaxoft2013-08-191-1/+1
* Removed an unused CriticalSection from cChunk.madmaxoft2013-08-191-1/+0
* Implemented cWorld:QueueSetBlock(), as requested for delayed blocksetting.madmaxoft2013-08-181-0/+24
* Removed SetServerBlock griefing.madmaxoft2013-08-181-2/+0
* Properly fixed piston non-animationTiger Wang2013-08-181-0/+2
* Improved function names for protocol packet sending; alpha-sorted the function listsmadmaxoft@gmail.com2013-07-071-14/+16
* Added hopper entity, it can suck items out of chests, dispensers, droppers and other hopppers above it.madmaxoft@gmail.com2013-06-131-2/+3
* Added cWorld::SetSignLines(), re-exported to Lua manually to avoid ghost return valuesmadmaxoft@gmail.com2013-06-121-1/+3
* Implemented proper player crouching.madmaxoft@gmail.com2013-06-041-1/+1
* cChunk: Added the GetRelNeighborChunkAdjustCoords() functionmadmaxoft@gmail.com2013-05-281-0/+7
* Chunk / ChunkMap: Added support for unbounded querying blocktype-only or blockmeta-onlymadmaxoft@gmail.com2013-05-281-0/+6
* Implemented droppersmadmaxoft@gmail.com2013-05-261-0/+12
* Fixed the cWorld:DoWithChestAt(), DoWithDispenserAt() and DoWithFurnaceAt() callbacks binding.madmaxoft@gmail.com2013-05-251-2/+2
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-5/+12
* Proper fix for FS #347. Also unification of ticking block entities.madmaxoft@gmail.com2013-04-011-1/+1
* Fixed block update queueing and water meta change not propagated to clients.madmaxoft@gmail.com2013-03-221-0/+3
* Added support for the packet #28 (0x1C): ENTITY_VELOCITYkeyboard.osh@gmail.com2013-03-181-0/+1
* Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.madmaxoft@gmail.com2013-03-151-14/+15
* Small performance improvements in fluid simulator.madmaxoft@gmail.com2013-03-141-1/+1
* Player can sit in minecarts (but not move them yet)madmaxoft@gmail.com2013-03-031-0/+1
* Simulators are woken up upon chunk loadmadmaxoft@gmail.com2013-03-031-0/+4
* Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.madmaxoft@gmail.com2013-03-021-0/+3
* Floody fluid simulator has been converted to use direct chunk accessmadmaxoft@gmail.com2013-03-021-1/+7
* New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.madmaxoft@gmail.com2013-03-011-15/+24
* Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com2013-02-281-4/+18
* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-121-2/+0
* Fixed slab usage in creative modeluksor111@gmail.com2012-12-271-2/+2
* Dispensers can dispense items and liquids nowluksor111@gmail.com2012-12-261-0/+6
* Added dispensers (they can't dispense items yet)luksor111@gmail.com2012-12-191-4/+6
* cChunk now tracks its neighbors as direct pointers; used in UnboundedRelGetBlock et al.madmaxoft@gmail.com2012-12-141-4/+13
* Removed an unused obsolete function chain - cWorld::GetChunkBlockData()madmaxoft@gmail.com2012-11-111-3/+0
* Top blocks are now snowed over, either normally, or in deep snow (patch contributed by funmaker, Luksor and Sebi)madmaxoft@gmail.com2012-10-211-2/+3
* Added jukeboxes (patch contributed by Luksor)madmaxoft@gmail.com2012-10-211-19/+20
* Made cWorld's block query functions more orthogonal, added GetBlockInfo() returning all info on a block.madmaxoft@gmail.com2012-10-201-3/+4
* Floody fluid simulator now dries up correctly, too.madmaxoft@gmail.com2012-10-141-0/+4
* BlockArea writing support (BlockTypes with BlockMeta only)madmaxoft@gmail.com2012-10-061-0/+4
* Moved blockticking into blockhandler classes.madmaxoft@gmail.com2012-10-031-4/+3
* Beds can be slept in now (it doesn't change the time though)faketruth2012-09-291-0/+1
* Added the block dig animation packet (patch contributed by l0udPL)madmaxoft@gmail.com2012-09-251-0/+1
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-0/+321