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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
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Pickups
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ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
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alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
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fixesandfeatures
formattingcodes
ghastsounds
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itemsinicleanup
master
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serverTick
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A lightweight, fast and extensible game server for Minecraft
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ChunkSender.h
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2012-03-14
Unified the chunk data to use the BLOCKDATA datatype.
madmaxoft@gmail.com
1
-1
/
+1
2012-03-14
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
1
-8
/
+7
2012-03-12
Fixed MapChunk packets to include (fake) biome data, makes clients happy
madmaxoft@gmail.com
1
-0
/
+1
2012-03-11
Stopping the ChunkSender upon server stop
madmaxoft@gmail.com
1
-0
/
+2
2012-03-11
Not sending chunks to the client twice
madmaxoft@gmail.com
1
-0
/
+10
2012-03-07
ChunkSender: Fixed a potential crash: removing a client means that no Send() is called on that client anymore
madmaxoft@gmail.com
1
-4
/
+9
2012-03-06
Added a little documentation on ChunkSender.
madmaxoft@gmail.com
1
-1
/
+14
2012-03-06
Fixed rev368's ChunkSender, now sends properly even chunks that are loaded. Fixed a deadlock in cClientHandle vs TickThread over cClientHandle::m_CSChunkLists
madmaxoft@gmail.com
1
-0
/
+29
2012-03-05
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
madmaxoft@gmail.com
1
-0
/
+63