| Commit message (Expand) | Author | Files | Lines |
2013-09-11 | More changes [SEE DESC] | Tiger Wang | 1 | -1/+1 |
2013-09-11 | Added void damage | Tiger Wang | 1 | -0/+23 |
2013-09-10 | Entities now maintain speed outside of world | Tiger Wang | 1 | -2/+9 |
2013-09-07 | Arrows have proper yaw and pitch when shot, and stop when they hit a block. | madmaxoft | 1 | -0/+33 |
2013-09-06 | Implemented SteerVehicle packet. | madmaxoft | 1 | -6/+27 |
2013-09-06 | Implemented SteerVehicle packet. | madmaxoft | 1 | -6/+27 |
2013-08-29 | Physics enhancements | Tiger Wang | 1 | -6/+15 |
2013-08-27 | Entities fall 3x slower in water | madmaxoft | 1 | -1/+1 |
2013-08-26 | Debug: arrow log their position in each tick | madmaxoft | 1 | -19/+26 |
2013-08-25 | Moved entity spawning into cEntity::Initialize(). | madmaxoft | 1 | -0/+4 |
2013-08-19 | Moved entities into the Entities subfolder. | madmaxoft | 1 | -11/+11 |
2013-08-08 | Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks. | madmaxoft | 1 | -1/+9 |
2013-07-24 | cEntity doesn't process physics / burning when in an invalid chunk | madmaxoft@gmail.com | 1 | -2/+8 |
2013-07-07 | Mobs are assigned MaxHealth from monsters.ini; reading monsters.ini doesn't need settings.ini values anymore. | madmaxoft@gmail.com | 1 | -0/+9 |
2013-07-07 | Improved function names for protocol packet sending; alpha-sorted the function lists | madmaxoft@gmail.com | 1 | -7/+7 |
2013-07-01 | dtOnFire damage wasn't dealt properly | madmaxoft@gmail.com | 1 | -1/+1 |
2013-07-01 | Fixed burn / fire damage in each game tick. | madmaxoft@gmail.com | 1 | -9/+6 |
2013-07-01 | Rewritten entity-on-fire management ("forever on fire" bugs) | madmaxoft@gmail.com | 1 | -4/+462 |
2013-06-25 | Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code. | madmaxoft@gmail.com | 1 | -2/+6 |
2013-06-18 | TNT fixes. | madmaxoft@gmail.com | 1 | -8/+18 |
2013-05-21 | Fixed linking error from rev 1498 | madmaxoft@gmail.com | 1 | -2/+19 |
2013-05-21 | Entity: Switched detection of ground to use g_BlockIsSolid global variable. | keyboard.osh@gmail.com | 1 | -16/+16 |
2013-05-05 | Entity: Now entites inside a cobweb slow down their speed | keyboard.osh@gmail.com | 1 | -8/+22 |
2013-04-28 | cEntity: Added mass to entities. | keyboard.osh@gmail.com | 1 | -0/+20 |
2013-04-28 | Added initialization of rotation in cEntity. | keyboard.osh@gmail.com | 1 | -0/+1 |
2013-04-28 | Increased Maximum speed to 78 blocks per second | keyboard.osh@gmail.com | 1 | -6/+6 |
2013-04-22 | Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs. | keyboard.osh@gmail.com | 1 | -0/+160 |
2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -112/+28 |
2013-04-07 | Fixed an assert in entities when destroying an entity without ever initializing it | madmaxoft@gmail.com | 1 | -2/+5 |
2013-04-07 | Fixed bug in entities movement: Corrected proper flooring of double values for the relative move packet, and teleport packet. Also, made the velocity packet to be sent first than the positions packets. | keyboard.osh@gmail.com | 1 | -13/+13 |
2013-04-03 | Fixed bug with Rotation not getting properly wrapped after being set. | keyboard.osh@gmail.com | 1 | -0/+2 |
2013-04-02 | Added support for head yaw tracking and packet sending and fixed bug in BroadcastMovementUpdate | keyboard.osh@gmail.com | 1 | -39/+73 |
2013-03-23 | Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions. | keyboard.osh@gmail.com | 1 | -10/+84 |
2013-03-22 | Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members. | keyboard.osh@gmail.com | 1 | -12/+120 |
2013-03-09 | Pickups are now being saved into Anvil. | madmaxoft@gmail.com | 1 | -9/+20 |
2013-03-03 | Player can sit in minecarts (but not move them yet) | madmaxoft@gmail.com | 1 | -27/+94 |
2013-03-02 | Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup. | madmaxoft@gmail.com | 1 | -2/+2 |
2013-02-10 | Removed useless logging from cEntity::GetLookVector() | madmaxoft@gmail.com | 1 | -2/+1 |
2013-02-03 | Added a GetClassStatic function to all entities, as well as cFurnaceEntity, cChestEntity and cWorld | faketruth | 1 | -1/+13 |
2012-12-22 | MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) | madmaxoft@gmail.com | 1 | -0/+11 |
2012-12-21 | Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type. | madmaxoft@gmail.com | 1 | -3/+3 |
2012-12-21 | Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). | madmaxoft@gmail.com | 1 | -4/+11 |
2012-12-21 | Replaced "const double &" with plain "double" for simplicity | madmaxoft@gmail.com | 1 | -11/+11 |
2012-10-06 | Removed a few debugging messages from the release builds. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-09-24 | Source files cleanup: The rest of the files renamed. | madmaxoft@gmail.com | 1 | -6/+6 |
2012-08-28 | Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore. | madmaxoft@gmail.com | 1 | -0/+2 |
2012-08-24 | Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets. | madmaxoft@gmail.com | 1 | -39/+8 |
2012-08-19 | Window, Chest, Furnace and Pawn are not using cPackets at all | madmaxoft@gmail.com | 1 | -11/+2 |
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -382/+382 |
2012-03-14 | Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency | madmaxoft@gmail.com | 1 | -2/+1 |
2012-03-10 | Using references instead of pointers for sending packets | madmaxoft@gmail.com | 1 | -3/+3 |
2012-03-09 | cClientHandles have a unique ID now to distinguish them | faketruth | 1 | -1/+1 |
2012-03-07 | Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380 | faketruth | 1 | -0/+2 |
2012-03-03 | Got rid of some hardcoded numbers, now using hardcoded variables! woo | faketruth | 1 | -1/+1 |
2012-02-26 | Attempt at fixing crashes with disconnecting players | madmaxoft@gmail.com | 1 | -6/+10 |
2012-02-22 | That 2nd assert didn't make much sense... | faketruth | 1 | -1/+2 |
2012-02-22 | Added some asserts to trace a bug | faketruth | 1 | -1/+1 |
2012-02-20 | Removed some more cChunkPtr usage | madmaxoft@gmail.com | 1 | -30/+53 |
2012-02-20 | Using own ASSERT() that logs to file | faketruth | 1 | -1/+1 |
2012-02-15 | No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer | faketruth | 1 | -21/+18 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -113/+163 |
2012-01-29 | VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. | madmaxoft@gmail.com | 1 | -1/+3 |
2012-01-19 | Terrain generation is synchronous again, async generation has bugs. | faketruth | 1 | -1/+1 |
2011-12-26 | Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed | faketruth | 1 | -14/+3 |
2011-12-25 | - fixed the code from the last commit :) | lapayo94@gmail.com | 1 | -4/+6 |
2011-12-25 | - Fixed a critical bug, which caused players to not getting spawned on the others client | lapayo94@gmail.com | 1 | -0/+5 |
2011-11-02 | Fixed some "Entity was not found in any chunk!" warnings | faketruth | 1 | -10/+29 |
2011-11-01 | You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet | faketruth | 1 | -0/+2 |
2011-10-31 | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 1 | -11/+15 |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+283 |