Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implemented xoft's suggestions again | Tiger Wang | 2013-09-12 | 1 | -19/+16 |
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* | Implemented xoft's suggestions | Tiger Wang | 2013-09-11 | 1 | -5/+22 |
| | | | | | | I totally didn't copy this from the fire simulator... (I did, but I changed it quite a bit :P) | ||||
* | Fixed two bugs | Tiger Wang | 2013-09-11 | 1 | -6/+6 |
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* | Fixed formatting and removed gravity thing | Tiger Wang | 2013-09-07 | 1 | -1/+2 |
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* | Further physics improvements [SEE DESC] | Tiger Wang | 2013-09-05 | 1 | -12/+12 |
| | | | | | | | | | | This was mainly focused on pickups, but it works for other things too. * Entities no longer clip through blocks positive-vertically (this fixes pickup issues as well). * Entities lie flat against a block when they hit it. * Reduced entity (mainly pickup) block clipping in non vertical directions. | ||||
* | Pickups spawn with correct speed and position | Tiger Wang | 2013-09-04 | 1 | -1/+1 |
| | | | | Added a comment-space as well. | ||||
* | Added better push out of entities | Tiger Wang | 2013-09-04 | 1 | -1/+8 |
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* | Merge remote-tracking branch 'upstream/master' | Tiger Wang | 2013-09-02 | 1 | -19/+30 |
|\ | | | | | | | | | | | | | | | Conflicts: source/Bindings.cpp source/Entities/Entity.cpp Updated from upsteam | ||||
| * | Entities fall 3x slower in water | madmaxoft | 2013-08-27 | 1 | -1/+1 |
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| * | Debug: arrow log their position in each tick | madmaxoft | 2013-08-26 | 1 | -19/+26 |
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| * | Moved entity spawning into cEntity::Initialize(). | madmaxoft | 2013-08-25 | 1 | -0/+4 |
| | | | | | | | | It has been called in every descendant anyway, so it's better this way - reduced duplicate code. | ||||
* | | Physics enhancements | Tiger Wang | 2013-08-29 | 1 | -6/+15 |
|/ | | | | | Minecarts no longer glitch on flat rails Improved acceleration, speed limit, and stopping | ||||
* | Moved entities into the Entities subfolder. | madmaxoft | 2013-08-19 | 1 | -0/+1292 |