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* Implemented xoft's suggestionsTiger Wang2013-09-111-5/+22
| | | | | | I totally didn't copy this from the fire simulator... (I did, but I changed it quite a bit :P)
* Fixed two bugsTiger Wang2013-09-111-6/+6
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* Fixed formatting and removed gravity thingTiger Wang2013-09-071-1/+2
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* Further physics improvements [SEE DESC]Tiger Wang2013-09-051-12/+12
| | | | | | | | | | This was mainly focused on pickups, but it works for other things too. * Entities no longer clip through blocks positive-vertically (this fixes pickup issues as well). * Entities lie flat against a block when they hit it. * Reduced entity (mainly pickup) block clipping in non vertical directions.
* Pickups spawn with correct speed and positionTiger Wang2013-09-041-1/+1
| | | | Added a comment-space as well.
* Added better push out of entitiesTiger Wang2013-09-041-1/+8
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* Merge remote-tracking branch 'upstream/master'Tiger Wang2013-09-021-19/+30
|\ | | | | | | | | | | | | | | Conflicts: source/Bindings.cpp source/Entities/Entity.cpp Updated from upsteam
| * Entities fall 3x slower in watermadmaxoft2013-08-271-1/+1
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| * Debug: arrow log their position in each tickmadmaxoft2013-08-261-19/+26
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| * Moved entity spawning into cEntity::Initialize().madmaxoft2013-08-251-0/+4
| | | | | | | | It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
* | Physics enhancementsTiger Wang2013-08-291-6/+15
|/ | | | | Minecarts no longer glitch on flat rails Improved acceleration, speed limit, and stopping
* Moved entities into the Entities subfolder.madmaxoft2013-08-191-0/+1292