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* Entities fall 3x slower in watermadmaxoft2013-08-271-1/+1
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* Debug: arrow log their position in each tickmadmaxoft2013-08-261-19/+26
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* Moved entity spawning into cEntity::Initialize().madmaxoft2013-08-251-0/+4
| | | | It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
* Moved entities into the Entities subfolder.madmaxoft2013-08-191-0/+1292