| Commit message (Collapse) | Author | Age | Files | Lines |
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* Changed IsA() to *long if statement*
- Removed deprecated values in Entity.h - to blazes with the plugins!
* Renamed villager type enumerations to be LESS SHOUTY and more vt-y
+ Use vtMax for World.cpp testificate spawning
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* Implemented suggestions
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* Fixed intentional misspelling of baby! :D
* Better chested horse bool name
* Fixed some weird continuity issues with my recent changes not being
pushed up initially
* Fixed derpy hexadecimal values
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+ Pigs, Minecarts, Sheep, Skeletons, Slimes, Villagers, Wolves, and
Horses have metadata
+ Base code on taming wolves, shearing sheep, and taming horses
+ Sheep and horses have different colours when spawned
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Several were obsoleted and unused, others weren't supposed to be exported to the Lua API.
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Multiple fixes and features
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* Fixed compilation
* Made it less obvious I COPIED ALL THE CODE from Minecarts
* Fixed alignment spaces to make xoft happy
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Conflicts:
source/Bindings.cpp
source/Entities/Entity.cpp
Updated from upsteam
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Rail metas are now in BlockID and exported to LUA
Minecart now does a SetMass, instead of m_Mass
Minecarts use SubType instead of TypeType
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This commit includes physics handling for the following scenarios:
Flat rails in orientations [N, S, W, E]
Ascending/descending rails in orientations [N, S, W, E]
Powered rails are NOT handled (they don't respond to redstone).
Curved rails are NOT handled (I haven't figured out how to do them :P)
Please note that I have not tried to emulate vanilla behaviour because
of a lack of knowledge on velocity unites/C++. We can say it's a feature
or something. :P
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