summaryrefslogtreecommitdiffstats
path: root/source/Entities/FallingBlock.cpp (unfollow)
Commit message (Expand)AuthorFilesLines
2013-08-25Moved entity spawning into cEntity::Initialize().madmaxoft1-14/+0
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-4/+4
2013-08-08Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks.madmaxoft1-3/+7
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-103/+103
2013-07-07Improved function names for protocol packet sending; alpha-sorted the function listsmadmaxoft@gmail.com1-1/+1
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-1/+1
2013-06-25Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code.madmaxoft@gmail.com1-3/+3
2013-05-19Fixed entity chunking.madmaxoft@gmail.com1-2/+11
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-20/+24
2013-03-23Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions.keyboard.osh@gmail.com1-2/+2
2013-03-22Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com1-3/+3
2013-03-03SandSimulator: Fixed sand dropping on half-slabs; added more blocks that break falling sand into pickups, fixed instant-fallmadmaxoft@gmail.com1-5/+13
2013-03-02Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.madmaxoft@gmail.com1-11/+34
2013-02-21Moved the Speed member into cEntity class instead of its descendants.madmaxoft@gmail.com1-9/+8
2012-12-26Adjusted the protocol framework to support different types of falling block spawning.madmaxoft@gmail.com1-1/+1
2012-12-24Added the 1.4.6 protocolmadmaxoft@gmail.com1-1/+1
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-1/+1
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-1/+1
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-13/+9
2012-09-30Added falling block entities. Sand and gravel now properly fall downfaketruth1-0/+64