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* Minecart enhancements [SEE DESC]Tiger Wang2013-09-021-112/+238
| | | | | | | Curved rails. Better physics. Better code as improved by xoft. Stuff.
* Physics enhancementsTiger Wang2013-08-291-23/+22
| | | | | Minecarts no longer glitch on flat rails Improved acceleration, speed limit, and stopping
* Corrected comment TypeTypeTiger Wang2013-08-291-1/+1
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* Implemented xoft's suggestions [SEE DESC]Tiger Wang2013-08-291-32/+14
| | | | | | Rail metas are now in BlockID and exported to LUA Minecart now does a SetMass, instead of m_Mass Minecarts use SubType instead of TypeType
* Fixed Minecart spawning issuesTiger Wang2013-08-281-9/+10
| | | | Now you can have everything!
* Preliminary Minecart physics handling [SEE DESC]Tiger Wang2013-08-271-1/+196
| | | | | | | | | | | | | | This commit includes physics handling for the following scenarios: Flat rails in orientations [N, S, W, E] Ascending/descending rails in orientations [N, S, W, E] Powered rails are NOT handled (they don't respond to redstone). Curved rails are NOT handled (I haven't figured out how to do them :P) Please note that I have not tried to emulate vanilla behaviour because of a lack of knowledge on velocity unites/C++. We can say it's a feature or something. :P
* Moved entities into the Entities subfolder.madmaxoft2013-08-191-0/+190