| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
* Fixed minecarts breaking completely due to stuff
* Rails are now non solid again
+ Added IsRail inline bool
- Removed Herobrine
|
|
|
|
|
| |
* Removed unneeded flatrail setpos
* Fixed health checking
|
| |
|
|\
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
source/Bindings.cpp
source/Entities/Entity.cpp
Updated from upsteam
|
| |
| |
| |
| | |
It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
|
| |
| |
| |
| |
| |
| |
| | |
Curved rails.
Better physics.
Better code as improved by xoft.
Stuff.
|
| |
| |
| |
| |
| | |
Minecarts no longer glitch on flat rails
Improved acceleration, speed limit, and stopping
|
| | |
|
| |
| |
| |
| |
| |
| | |
Rail metas are now in BlockID and exported to LUA
Minecart now does a SetMass, instead of m_Mass
Minecarts use SubType instead of TypeType
|
| |
| |
| |
| | |
Now you can have everything!
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
| |
This commit includes physics handling for the following scenarios:
Flat rails in orientations [N, S, W, E]
Ascending/descending rails in orientations [N, S, W, E]
Powered rails are NOT handled (they don't respond to redstone).
Curved rails are NOT handled (I haven't figured out how to do them :P)
Please note that I have not tried to emulate vanilla behaviour because
of a lack of knowledge on velocity unites/C++. We can say it's a feature
or something. :P
|
|
|