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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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Entities
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Pawn.h
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Author
Files
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2013-08-19
Moved entities into the Entities subfolder.
madmaxoft
1
-1
/
+0
2013-07-01
Rewritten entity-on-fire management ("forever on fire" bugs)
madmaxoft@gmail.com
1
-147
/
+2
2013-04-28
Added dtAdmin damage type for use in plugins
madmaxoft@gmail.com
1
-0
/
+2
2013-04-13
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
madmaxoft@gmail.com
1
-2
/
+4
2013-03-22
Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.
keyboard.osh@gmail.com
1
-2
/
+0
2013-01-12
Merged branch "branches/hooks" into "trunk".
madmaxoft@gmail.com
1
-1
/
+1
2012-12-22
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
madmaxoft@gmail.com
1
-2
/
+2
2012-12-21
Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.
madmaxoft@gmail.com
1
-1
/
+1
2012-12-21
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
madmaxoft@gmail.com
1
-3
/
+4
2012-12-21
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
madmaxoft@gmail.com
1
-17
/
+122
2012-11-01
Refactored the world time.
madmaxoft@gmail.com
1
-1
/
+1
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-08-28
Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.
madmaxoft@gmail.com
1
-4
/
+0
2012-08-19
Window, Chest, Furnace and Pawn are not using cPackets at all
madmaxoft@gmail.com
1
-1
/
+1
2012-08-03
Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.
madmaxoft@gmail.com
1
-1
/
+1
2012-07-17
Simple health regeneration system
lapayo94@gmail.com
1
-13
/
+1
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-82
/
+82
2012-02-22
Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity
faketruth
1
-1
/
+1
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-5
/
+19
2012-02-02
Removed nonsense "virtual inline" declaration from functions
madmaxoft@gmail.com
1
-13
/
+13
2011-12-29
- Initial food handling by cedeel
mtilden@gmail.com
1
-0
/
+14
2011-12-28
Linux fix
mtilden@gmail.com
1
-1
/
+1
2011-12-28
- Implemented Drops from Burning animals
lapayo94@gmail.com
1
-0
/
+23
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+31