| Commit message (Expand) | Author | Files | Lines |
2013-11-13 | changed function name | Daniel O'Brien | 1 | -3/+3 |
2013-11-13 | minor changes | Daniel O'Brien | 1 | -1/+1 |
2013-11-13 | changed name convention | Daniel O'Brien | 1 | -3/+3 |
2013-11-13 | Fixed problems with code style etc | Daniel O'Brien | 1 | -21/+16 |
2013-11-13 | Player Xp, includes get/set and addExperience | Daniel O'Brien | 1 | -1/+1 |
2013-11-13 | Player Xp | Daniel O'Brien | 1 | -1/+43 |
2013-11-03 | Added cPlayer::GetEffectiveGameMode(). | madmaxoft | 1 | -0/+4 |
2013-10-24 | Cleanup in cPlayer. | madmaxoft | 1 | -2/+4 |
2013-10-24 | Unified cPlayer's Heal() function with cEntity's. | madmaxoft | 1 | -6/+9 |
2013-08-30 | Moved throw pos and speed calculation from cProjectileEntity into cPlayer. | madmaxoft | 1 | -1/+7 |
2013-08-30 | Shooting a bow kinda works. | madmaxoft | 1 | -0/+15 |
2013-08-19 | Debuggers: Added continuous hunger reporting. | madmaxoft | 1 | -2/+5 |
2013-08-19 | Moved entities into the Entities subfolder. | madmaxoft | 1 | -2/+2 |
2013-08-13 | Clients are now ticked in cServer first, then in cWorld once they get assigned a world. | madmaxoft | 1 | -1/+1 |
2013-08-09 | Removed the need to recalculate whether player is under water in ApplyFoodExhaustion | James Ravenscroft | 1 | -5/+7 |
2013-08-09 | Added IsSwimming and IsSubmerged flags and access methods | James Ravenscroft | 1 | -1/+13 |
2013-08-08 | Made comments more readable by adding space between // and text content. Added /// doxygen syntax comments to declarations | James Ravenscroft | 1 | -2/+2 |
2013-08-08 | Fixed the formatting issues in player cpp files | James Ravenscroft | 1 | -8/+8 |
2013-08-08 | Made player drowning implementation | James Ravenscroft | 1 | -1/+12 |
2013-08-08 | Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks. | madmaxoft | 1 | -1/+1 |
2013-07-28 | Player eating is now properly broadcast to other players. | madmaxoft | 1 | -10/+30 |
2013-07-28 | Implemented basic eating support. | madmaxoft | 1 | -0/+13 |
2013-07-28 | Added cPlayer::IsGameModeXXX() and cWorld::IsGameModeXXX() functions. | madmaxoft | 1 | -1/+12 |
2013-07-12 | First implementation of movement-related hunger and API | madmaxoft@gmail.com | 1 | -15/+47 |
2013-07-07 | Fixed sprinting in 1.6.1, made speeds available through API; fixed messages containing quotes. | madmaxoft@gmail.com | 1 | -1/+31 |
2013-07-03 | Fixed player moving between worlds. | madmaxoft@gmail.com | 1 | -1/+1 |
2013-07-01 | Rewritten entity-on-fire management ("forever on fire" bugs) | madmaxoft@gmail.com | 1 | -4/+4 |
2013-06-04 | Implemented proper player crouching. | madmaxoft@gmail.com | 1 | -0/+8 |
2013-06-02 | LuaWindow: Fixed memory leaks with unclosed windows | madmaxoft@gmail.com | 1 | -3/+3 |
2013-05-30 | LuaWindow: Initial code, the window can be opened, but not much manipulated | madmaxoft@gmail.com | 1 | -7/+17 |
2013-05-30 | Implemented left-click inventory painting | madmaxoft@gmail.com | 1 | -4/+18 |
2013-05-24 | Refactored cInventory to use cItemGrid for the actual Storage | madmaxoft@gmail.com | 1 | -2/+4 |
2013-05-19 | Inventory code cleanup, players can now see each other's armor | madmaxoft@gmail.com | 1 | -2/+1 |
2013-04-22 | Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs. | keyboard.osh@gmail.com | 1 | -0/+2 |
2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -2/+2 |
2013-03-22 | Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members. | keyboard.osh@gmail.com | 1 | -1/+1 |
2013-01-12 | Merged branch "branches/hooks" into "trunk". | madmaxoft@gmail.com | 1 | -38/+39 |
2012-12-22 | MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) | madmaxoft@gmail.com | 1 | -1/+1 |
2012-12-21 | Fixed linux compilation | madmaxoft@gmail.com | 1 | -2/+0 |
2012-12-21 | Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). | madmaxoft@gmail.com | 1 | -1/+3 |
2012-12-21 | Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) | madmaxoft@gmail.com | 1 | -12/+43 |
2012-11-27 | Added initial adventure mode support | luksor111@gmail.com | 1 | -0/+1 |
2012-11-11 | Cleanup: Removed deprecated functions from Lua API | madmaxoft@gmail.com | 1 | -2/+0 |
2012-10-18 | Converted some const char*s and std::strings to AStrings | faketruth | 1 | -4/+8 |
2012-10-14 | Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now) | faketruth | 1 | -6/+6 |
2012-10-06 | Lua plugins can get player's equipped item | madmaxoft@gmail.com | 1 | -1/+1 |
2012-09-24 | Source files cleanup: The rest of the files renamed. | madmaxoft@gmail.com | 1 | -2/+2 |
2012-09-20 | Refactored windows. | madmaxoft@gmail.com | 1 | -8/+12 |
2012-08-28 | Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-08-24 | Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets. | madmaxoft@gmail.com | 1 | -3/+7 |
2012-08-19 | Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle. | madmaxoft@gmail.com | 1 | -5/+6 |
2012-08-18 | Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects. | madmaxoft@gmail.com | 1 | -0/+1 |
2012-08-10 | Fixed a crash in creative inventory (FS 235, patch submitted by l0udPL) | madmaxoft@gmail.com | 1 | -1/+1 |
2012-08-03 | Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type. | madmaxoft@gmail.com | 1 | -1/+2 |
2012-07-17 | Simple health regeneration system | lapayo94@gmail.com | 1 | -3/+17 |
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -146/+146 |
2012-05-29 | Refactored item-eating from cClientHandle into cPlayer | madmaxoft@gmail.com | 1 | -2/+7 |
2012-03-16 | Got rid of cPlayer::sPlayerState | faketruth | 1 | -6/+13 |
2012-03-07 | Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380 | faketruth | 1 | -12/+15 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -4/+8 |
2012-02-01 | Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; | madmaxoft@gmail.com | 1 | -3/+3 |
2012-01-31 | Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin | faketruth | 1 | -1/+1 |
2012-01-30 | Added a WebAdmin interface to view users their groups, and the permissions of groups. | faketruth | 1 | -0/+3 |
2012-01-29 | VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. | madmaxoft@gmail.com | 1 | -2/+4 |
2012-01-01 | CreativeInventory Update | lapayo94@gmail.com | 1 | -2/+1 |
2012-01-01 | - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory) | lapayo94@gmail.com | 1 | -2/+8 |
2011-12-29 | - Initial food handling by cedeel | mtilden@gmail.com | 1 | -0/+1 |
2011-12-28 | - implemented the fire simulation in native c++ (cFireSimulator) | lapayo94@gmail.com | 1 | -0/+2 |
2011-12-28 | - Implemented Drops from Burning animals | lapayo94@gmail.com | 1 | -19/+12 |
2011-12-27 | - Added basic ping handling. | mtilden@gmail.com | 1 | -1/+1 |
2011-12-26 | Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld() | faketruth | 1 | -0/+2 |
2011-12-26 | - Added timer to cPlayer PlayerListItem because sending the packets like minecraft does (every tick per player) is 20 pps per client to each client and was causing Kicks for having too high of a packet queue | mtilden@gmail.com | 1 | -0/+3 |
2011-12-26 | - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display | mtilden@gmail.com | 1 | -1/+1 |
2011-12-25 | Hold item is now dropped when inventory is closed | lapayo94@gmail.com | 1 | -1/+1 |
2011-11-10 | Can now set gamemode via lua. | admin@omencraft.com | 1 | -0/+1 |
2011-11-10 | Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work. | admin@omencraft.com | 1 | -3/+6 |
2011-11-09 | Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState) | admin@omencraft.com | 1 | -1/+4 |
2011-11-02 | Fixed some "Entity was not found in any chunk!" warnings | faketruth | 1 | -1/+3 |
2011-11-01 | You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet | faketruth | 1 | -0/+2 |
2011-11-01 | Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.) | admin@omencraft.com | 1 | -2/+10 |
2011-10-21 | Compiles for linux | faketruth | 1 | -0/+1 |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+96 |