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path: root/source/Entities/ProjectileEntity.cpp (follow)
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* Arrows have proper yaw and pitch when shot, and stop when they hit a block.madmaxoft2013-09-071-7/+30
* Implemented exact block hit position.madmaxoft2013-09-031-21/+26
* Arrows deal damage based on their speed.madmaxoft2013-09-031-4/+10
* Projectiles slow down in water and lava.madmaxoft2013-09-021-3/+14
* Projectiles don't collide with their creators.madmaxoft2013-09-021-2/+6
* Arrows deal damage.madmaxoft2013-09-011-4/+123
* Thrown ender pearls now teleport and hurt.madmaxoft2013-08-301-1/+7
* Basic support for thrown items - eggs, snowballs and ender pearls.madmaxoft2013-08-301-3/+88
* Moved throw pos and speed calculation from cProjectileEntity into cPlayer.madmaxoft2013-08-301-31/+1
* Shooting a bow kinda works.madmaxoft2013-08-301-0/+41
* Implemented basic physics for projectiles.madmaxoft2013-08-271-18/+129
* Debug logging for arrows improvedmadmaxoft2013-08-261-1/+8
* Debug: arrow log their position in each tickmadmaxoft2013-08-261-0/+12
* Added a few API accessors to cArrowEntity.madmaxoft2013-08-251-0/+17
* Added a few basic fields to cProjectileEntity and cArrowEntity.madmaxoft2013-08-221-1/+29
* Arrows can spawn on the client.madmaxoft2013-08-221-1/+2
* Added skeleton code for projectile spawning.madmaxoft2013-08-221-0/+79