summaryrefslogtreecommitdiffstats
path: root/source/Entities (unfollow)
Commit message (Collapse)AuthorFilesLines
2013-09-06Implemented SteerVehicle packet.madmaxoft2-6/+29
2013-09-03Fixed inconsistent meta namingTiger Wang1-10/+10
2013-09-02Minecart enhancements [SEE DESC]Tiger Wang2-113/+242
Curved rails. Better physics. Better code as improved by xoft. Stuff.
2013-08-30Basic support for thrown items - eggs, snowballs and ender pearls.madmaxoft2-5/+179
They can be thrown, but they don't do anything on impact. Also they don't save to nor load from MCA.
2013-08-30Moved throw pos and speed calculation from cProjectileEntity into cPlayer.madmaxoft4-38/+38
2013-08-30Shooting a bow kinda works.madmaxoft4-0/+109
The arrow is released, but sometimes hits wrong blocks or disappears completely.
2013-08-29Physics enhancementsTiger Wang2-29/+37
Minecarts no longer glitch on flat rails Improved acceleration, speed limit, and stopping
2013-08-29Corrected comment TypeTypeTiger Wang1-1/+1
2013-08-29Implemented xoft's suggestions [SEE DESC]Tiger Wang2-35/+17
Rail metas are now in BlockID and exported to LUA Minecart now does a SetMass, instead of m_Mass Minecarts use SubType instead of TypeType
2013-08-28Fixed Minecart spawning issuesTiger Wang1-9/+10
Now you can have everything!
2013-08-27Preliminary Minecart physics handling [SEE DESC]Tiger Wang2-4/+199
This commit includes physics handling for the following scenarios: Flat rails in orientations [N, S, W, E] Ascending/descending rails in orientations [N, S, W, E] Powered rails are NOT handled (they don't respond to redstone). Curved rails are NOT handled (I haven't figured out how to do them :P) Please note that I have not tried to emulate vanilla behaviour because of a lack of knowledge on velocity unites/C++. We can say it's a feature or something. :P
2013-08-27Implemented basic physics for projectiles.madmaxoft2-21/+135
2013-08-27Entities fall 3x slower in watermadmaxoft2-2/+2
2013-08-26Debug logging for arrows improvedmadmaxoft1-1/+8
2013-08-26Debug: arrow log their position in each tickmadmaxoft3-19/+39
2013-08-25Added a few API accessors to cArrowEntity.madmaxoft2-0/+25
2013-08-25Moved entity spawning into cEntity::Initialize().madmaxoft9-61/+4
It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
2013-08-24Fixed pickup behavior outside the world.madmaxoft1-3/+4
One part of #131.
2013-08-22Added a few basic fields to cProjectileEntity and cArrowEntity.madmaxoft2-4/+73
2013-08-22Arrows can spawn on the client.madmaxoft1-1/+2
2013-08-22Added skeleton code for projectile spawning.madmaxoft3-6/+105
2013-08-22Removed unwanted VirtualHooks remnants.madmaxoft1-2/+1
cEntity no longer needs its SpawnOn() default-implemented, it can now be a true pure virtual function.
2013-08-20Hotfix for #83.madmaxoft1-0/+6
Do not tick the player while their chunk is invalid.
2013-08-20Started work on the cProjectileEntity class.madmaxoft1-0/+69
2013-08-19Debuggers: Added continuous hunger reporting.madmaxoft2-4/+7
Showcases the OnWorldTick() hook to fire events at regular intervals. Will be used for debugging the issues related to hyper-hunger.
2013-08-19Added cPickup:IsCollected() to the Lua API.madmaxoft1-0/+3
2013-08-19Added cPickup:GetAge() the the Lua API.madmaxoft1-3/+2
2013-08-19Moved entities into the Entities subfolder.madmaxoft14-0/+4480