Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implemented xoft's suggestions | Tiger Wang | 2013-09-11 | 1 | -5/+22 |
| | | | | | | I totally didn't copy this from the fire simulator... (I did, but I changed it quite a bit :P) | ||||
* | Fixed two bugs | Tiger Wang | 2013-09-11 | 1 | -6/+6 |
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* | A few Minecart fixes | Tiger Wang | 2013-09-09 | 1 | -6/+1 |
| | | | | | * Removed unneeded flatrail setpos * Fixed health checking | ||||
* | Fixed formatting and removed gravity thing | Tiger Wang | 2013-09-07 | 2 | -2/+2 |
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* | Further physics improvements [SEE DESC] | Tiger Wang | 2013-09-05 | 1 | -12/+12 |
| | | | | | | | | | | This was mainly focused on pickups, but it works for other things too. * Entities no longer clip through blocks positive-vertically (this fixes pickup issues as well). * Entities lie flat against a block when they hit it. * Reduced entity (mainly pickup) block clipping in non vertical directions. | ||||
* | Pickups spawn with correct speed and position | Tiger Wang | 2013-09-04 | 1 | -1/+1 |
| | | | | Added a comment-space as well. | ||||
* | Players toss a little further | Tiger Wang | 2013-09-04 | 1 | -1/+1 |
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* | Pickups are a little less jittery | Tiger Wang | 2013-09-04 | 1 | -2/+2 |
| | | | | They also spawn closer to player mouth. | ||||
* | Added better push out of entities | Tiger Wang | 2013-09-04 | 1 | -1/+8 |
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* | Fixed inconsistent meta naming | Tiger Wang | 2013-09-03 | 1 | -10/+10 |
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* | Merge remote-tracking branch 'upstream/master' | Tiger Wang | 2013-09-02 | 14 | -87/+728 |
|\ | | | | | | | | | | | | | | | Conflicts: source/Bindings.cpp source/Entities/Entity.cpp Updated from upsteam | ||||
| * | Basic support for thrown items - eggs, snowballs and ender pearls. | madmaxoft | 2013-08-30 | 2 | -5/+179 |
| | | | | | | | | They can be thrown, but they don't do anything on impact. Also they don't save to nor load from MCA. | ||||
| * | Moved throw pos and speed calculation from cProjectileEntity into cPlayer. | madmaxoft | 2013-08-30 | 4 | -38/+38 |
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| * | Merged in the Projectiles branch. | madmaxoft | 2013-08-30 | 14 | -90/+482 |
| |\ | | | | | | | | | | Although the projectiles are not yet finished, the branch has several bugfixes that are needed in master as well. | ||||
| | * | Shooting a bow kinda works. | madmaxoft | 2013-08-30 | 4 | -0/+109 |
| | | | | | | | | | | | | The arrow is released, but sometimes hits wrong blocks or disappears completely. | ||||
| | * | Implemented basic physics for projectiles. | madmaxoft | 2013-08-27 | 2 | -21/+135 |
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| | * | Entities fall 3x slower in water | madmaxoft | 2013-08-27 | 2 | -2/+2 |
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| | * | Debug logging for arrows improved | madmaxoft | 2013-08-26 | 1 | -1/+8 |
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| | * | Debug: arrow log their position in each tick | madmaxoft | 2013-08-26 | 3 | -19/+39 |
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| | * | Added a few API accessors to cArrowEntity. | madmaxoft | 2013-08-25 | 2 | -0/+25 |
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| | * | Moved entity spawning into cEntity::Initialize(). | madmaxoft | 2013-08-25 | 9 | -61/+4 |
| | | | | | | | | | | | | It has been called in every descendant anyway, so it's better this way - reduced duplicate code. | ||||
| | * | Merged branch 'master' into Projectiles. | madmaxoft | 2013-08-25 | 1 | -3/+4 |
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| | * | Added a few basic fields to cProjectileEntity and cArrowEntity. | madmaxoft | 2013-08-22 | 2 | -4/+73 |
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| | * | Arrows can spawn on the client. | madmaxoft | 2013-08-22 | 1 | -1/+2 |
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| | * | Added skeleton code for projectile spawning. | madmaxoft | 2013-08-22 | 3 | -6/+105 |
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| * | | Fixed pickup behavior outside the world. | madmaxoft | 2013-08-24 | 1 | -3/+4 |
| | | | | | | | | | | | | One part of #131. | ||||
| * | | Removed unwanted VirtualHooks remnants. | madmaxoft | 2013-08-22 | 1 | -2/+1 |
| |/ | | | | | | | cEntity no longer needs its SpawnOn() default-implemented, it can now be a true pure virtual function. | ||||
| * | Hotfix for #83. | madmaxoft | 2013-08-20 | 1 | -0/+6 |
| | | | | | | | | Do not tick the player while their chunk is invalid. | ||||
| * | Started work on the cProjectileEntity class. | madmaxoft | 2013-08-20 | 1 | -0/+69 |
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* | | Minecart enhancements [SEE DESC] | Tiger Wang | 2013-09-02 | 2 | -113/+242 |
| | | | | | | | | | | | | | | Curved rails. Better physics. Better code as improved by xoft. Stuff. | ||||
* | | Physics enhancements | Tiger Wang | 2013-08-29 | 2 | -29/+37 |
| | | | | | | | | | | Minecarts no longer glitch on flat rails Improved acceleration, speed limit, and stopping | ||||
* | | Corrected comment TypeType | Tiger Wang | 2013-08-29 | 1 | -1/+1 |
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* | | Implemented xoft's suggestions [SEE DESC] | Tiger Wang | 2013-08-29 | 2 | -35/+17 |
| | | | | | | | | | | | | Rail metas are now in BlockID and exported to LUA Minecart now does a SetMass, instead of m_Mass Minecarts use SubType instead of TypeType | ||||
* | | Fixed Minecart spawning issues | Tiger Wang | 2013-08-28 | 1 | -9/+10 |
| | | | | | | | | Now you can have everything! | ||||
* | | Preliminary Minecart physics handling [SEE DESC] | Tiger Wang | 2013-08-27 | 2 | -4/+199 |
|/ | | | | | | | | | | | | | | This commit includes physics handling for the following scenarios: Flat rails in orientations [N, S, W, E] Ascending/descending rails in orientations [N, S, W, E] Powered rails are NOT handled (they don't respond to redstone). Curved rails are NOT handled (I haven't figured out how to do them :P) Please note that I have not tried to emulate vanilla behaviour because of a lack of knowledge on velocity unites/C++. We can say it's a feature or something. :P | ||||
* | Debuggers: Added continuous hunger reporting. | madmaxoft | 2013-08-19 | 2 | -4/+7 |
| | | | | Showcases the OnWorldTick() hook to fire events at regular intervals. Will be used for debugging the issues related to hyper-hunger. | ||||
* | Added cPickup:IsCollected() to the Lua API. | madmaxoft | 2013-08-19 | 1 | -0/+3 |
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* | Added cPickup:GetAge() the the Lua API. | madmaxoft | 2013-08-19 | 1 | -3/+2 |
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* | Moved entities into the Entities subfolder. | madmaxoft | 2013-08-19 | 14 | -0/+4480 |