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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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Entity.cpp
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2012-10-06
Removed a few debugging messages from the release builds.
madmaxoft@gmail.com
1
-1
/
+1
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-6
/
+6
2012-08-28
Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.
madmaxoft@gmail.com
1
-0
/
+2
2012-08-24
Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.
madmaxoft@gmail.com
1
-39
/
+8
2012-08-19
Window, Chest, Furnace and Pawn are not using cPackets at all
madmaxoft@gmail.com
1
-11
/
+2
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-382
/
+382
2012-03-14
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
1
-2
/
+1
2012-03-10
Using references instead of pointers for sending packets
madmaxoft@gmail.com
1
-3
/
+3
2012-03-09
cClientHandles have a unique ID now to distinguish them
faketruth
1
-1
/
+1
2012-03-07
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
faketruth
1
-0
/
+2
2012-03-03
Got rid of some hardcoded numbers, now using hardcoded variables! woo
faketruth
1
-1
/
+1
2012-02-26
Attempt at fixing crashes with disconnecting players
madmaxoft@gmail.com
1
-6
/
+10
2012-02-22
That 2nd assert didn't make much sense...
faketruth
1
-1
/
+2
2012-02-22
Added some asserts to trace a bug
faketruth
1
-1
/
+1
2012-02-20
Removed some more cChunkPtr usage
madmaxoft@gmail.com
1
-30
/
+53
2012-02-20
Using own ASSERT() that logs to file
faketruth
1
-1
/
+1
2012-02-15
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
faketruth
1
-21
/
+18
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-113
/
+163
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-1
/
+3
2012-01-19
Terrain generation is synchronous again, async generation has bugs.
faketruth
1
-1
/
+1
2011-12-26
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
faketruth
1
-14
/
+3
2011-12-25
- fixed the code from the last commit :)
lapayo94@gmail.com
1
-4
/
+6
2011-12-25
- Fixed a critical bug, which caused players to not getting spawned on the others client
lapayo94@gmail.com
1
-0
/
+5
2011-11-02
Fixed some "Entity was not found in any chunk!" warnings
faketruth
1
-10
/
+29
2011-11-01
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
1
-0
/
+2
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-11
/
+15
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+283