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* Entity: Switched detection of ground to use g_BlockIsSolid global variable.keyboard.osh@gmail.com2013-05-211-16/+16
* Entity: Now entites inside a cobweb slow down their speedkeyboard.osh@gmail.com2013-05-051-8/+22
* cEntity: Added mass to entities.keyboard.osh@gmail.com2013-04-281-0/+20
* Added initialization of rotation in cEntity.keyboard.osh@gmail.com2013-04-281-0/+1
* Increased Maximum speed to 78 blocks per secondkeyboard.osh@gmail.com2013-04-281-6/+6
* Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.keyboard.osh@gmail.com2013-04-221-0/+160
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-112/+28
* Fixed an assert in entities when destroying an entity without ever initializing itmadmaxoft@gmail.com2013-04-071-2/+5
* Fixed bug in entities movement: Corrected proper flooring of double values for the relative move packet, and teleport packet. Also, made the velocity packet to be sent first than the positions packets.keyboard.osh@gmail.com2013-04-071-13/+13
* Fixed bug with Rotation not getting properly wrapped after being set.keyboard.osh@gmail.com2013-04-031-0/+2
* Added support for head yaw tracking and packet sending and fixed bug in BroadcastMovementUpdatekeyboard.osh@gmail.com2013-04-021-39/+73
* Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions.keyboard.osh@gmail.com2013-03-231-10/+84
* Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com2013-03-221-12/+120
* Pickups are now being saved into Anvil.madmaxoft@gmail.com2013-03-091-9/+20
* Player can sit in minecarts (but not move them yet)madmaxoft@gmail.com2013-03-031-27/+94
* Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.madmaxoft@gmail.com2013-03-021-2/+2
* Removed useless logging from cEntity::GetLookVector()madmaxoft@gmail.com2013-02-101-2/+1
* Added a GetClassStatic function to all entities, as well as cFurnaceEntity, cChestEntity and cWorldfaketruth2013-02-031-1/+13
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-0/+11
* Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com2012-12-211-3/+3
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-4/+11
* Replaced "const double &" with plain "double" for simplicitymadmaxoft@gmail.com2012-12-211-11/+11
* Removed a few debugging messages from the release builds.madmaxoft@gmail.com2012-10-061-1/+1
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-0/+344