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* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com2012-12-211-1/+1
| | | | | | Also added a few utility functions to cEntity for distinguishing the types (IsPlayer(), IsPickup() etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1092 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-13/+9
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added falling block entities. Sand and gravel now properly fall downfaketruth2012-09-301-0/+64
Implemented the PACKET_SPAWN_OBJECT packet Made some things use BLOCKTYPE instead of char Android: Requests WebAdmin port when pressing the configure button git-svn-id: http://mc-server.googlecode.com/svn/trunk@915 0a769ca7-a7f5-676a-18bf-c427514a06d6