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* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-1/+1
* Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.madmaxoft@gmail.com2013-03-021-9/+6
* Moved the Speed member into cEntity class instead of its descendants.madmaxoft@gmail.com2013-02-211-2/+0
* Adjusted the protocol framework to support different types of falling block spawning.madmaxoft@gmail.com2012-12-261-0/+3
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-1/+1
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-6/+8
* Added falling block entities. Sand and gravel now properly fall downfaketruth2012-09-301-0/+44