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path: root/source/Generating/ChunkGenerator.cpp (unfollow)
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2013-05-05Re-worked generator subobject ownership, added a cache for the CompositionGenmadmaxoft@gmail.com1-0/+5
2013-04-27New terrain generator - Noise3D.madmaxoft@gmail.com1-2/+3
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-4/+4
2013-03-19The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com1-1/+4
2013-02-08cChunkDesc can now read and write cBlockAreas.madmaxoft@gmail.com1-1/+1
2013-02-08Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.madmaxoft@gmail.com1-12/+5
2013-02-05Added new hooks: OnChunkAvailable(), OnChunkUnloaded() and OnChunkUnloading(). Modified OnChunkGenerated() signature.madmaxoft@gmail.com1-5/+4
2013-01-25Merged the usable portion of the "gens" branch.madmaxoft@gmail.com1-365/+85
2013-01-24A brand new biome generator: cBioGenMultiStepMap.madmaxoft@gmail.com1-0/+5
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-1/+1
2012-11-20Adjusted the default for chunk generator structures.madmaxoft@gmail.com1-1/+1
2012-11-11Added DeadBushes finisher (initial patch by STR_Warrior; DeathBushes FTW!)madmaxoft@gmail.com1-10/+15
2012-10-21Added the first part of the PreSimulator finisher, drops floating sand and gravel to ground.madmaxoft@gmail.com1-0/+4
2012-10-14Biomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER.madmaxoft@gmail.com1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-4/+4
2012-09-23Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com1-6/+6
2012-09-01Quick fix for generator crash upon server stop.madmaxoft@gmail.com1-1/+4
2012-07-29Chunk generator outputs its performance in chunks per secondmadmaxoft@gmail.com1-0/+28
2012-07-27Removed bottom lava from caves generator, added a new finish generator BottomLava for that. Also fixed a slight error in SameBlock composition generator cfgmadmaxoft@gmail.com1-8/+7
2012-07-27Initial WormNestCaves commit. Won't generate caves, only the schematic for caves' centers.madmaxoft@gmail.com1-3/+3
2012-07-22Added a new cave generator: DualRidgeCaves ( somewhat like http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/ )madmaxoft@gmail.com1-0/+13
2012-07-19Ravines: initial implementation, randomized shapes are working, but still needs some workmadmaxoft@gmail.com1-0/+5
2012-07-03Added a lilypad finishermadmaxoft@gmail.com1-1/+5
2012-06-14Added a world parameter to HOOK_CHUNK_GENERATING.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-544/+544
2012-06-13I think the chunk generation hooks for Lua are pretty good now, though it might still need some tweakingfaketruth1-3/+23
2012-06-11Added implementation of E_PLUGIN_CHUNK_GENERATING lua hookfaketruth1-10/+21
2012-06-09More ini settings save their defaultsmadmaxoft@gmail.com1-4/+4
2012-06-09World generator uses the new Ini interface; also set new defaults for the generator to match the best generation we currently havemadmaxoft@gmail.com1-63/+57
2012-06-08Sugarcane and Pumpkins get placed (quite rarely) in the SprinkleSmallFoliage FinishGenmadmaxoft@gmail.com1-15/+21
2012-06-08Configurable classic composition generatorcedeel@gmail.com1-1/+19
2012-06-05New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)madmaxoft@gmail.com1-0/+4
2012-06-02Added the Biomal composition generator.madmaxoft@gmail.com1-7/+12
2012-06-02Added a cHeiGenCache object for caching generated heightmaps. World generation is now about twice as fast as before Rev 535 :)madmaxoft@gmail.com1-0/+17
2012-06-02Added a cBioGenCache object for caching generated biomesmadmaxoft@gmail.com1-0/+18
2012-06-02Added the Biomal height generator, made it the default height generator.madmaxoft@gmail.com1-5/+10
2012-05-31DistortedVoronoi biome generatormadmaxoft@gmail.com1-1/+3
2012-05-27Added a voronoi biome generator (#180)madmaxoft@gmail.com1-0/+6
2012-05-27ConstantBiome parsing now uses the string-to-biome conversion (#183)madmaxoft@gmail.com1-2/+7
2012-05-27Added the CheckerBoardBiomes parameter for setting biomes that CheckerBoard generates (#179). Added string-to-biome conversion (#183). Added OreNests to default Structures configuration.madmaxoft@gmail.com1-2/+3
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-31/+258
2012-04-10Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks!madmaxoft@gmail.com1-2/+4
2012-03-14Unified the chunk data to use the BLOCKDATA datatype.madmaxoft@gmail.com1-1/+1
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-2/+12
2012-03-12Added a flat terrain generator with settable terrain heightmadmaxoft@gmail.com1-8/+6
2012-03-10Fixed *nix threading issue;madmaxoft@gmail.com1-4/+4
2012-02-28Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)madmaxoft@gmail.com1-14/+16
2012-02-28ChunkGenerator: fixed an inverted condition on chunk-skipping when the generator is overloaded; set the overload threshold to 500 chunks (from original 50 which is not enough even for a single player)madmaxoft@gmail.com1-6/+9
2012-02-18Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.madmaxoft@gmail.com1-0/+1
2012-02-18Thread-safe chunk generation, storage and generator are queried for progress while initializing servermadmaxoft@gmail.com1-4/+32
2012-02-17Chunk coords mostly "upgraded" to include the Y coord for future compatibilitymadmaxoft@gmail.com1-10/+18
2012-02-16cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.madmaxoft@gmail.com1-7/+12
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-88/+74
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-7/+3
2012-01-29ChunkGenerator: rewritten thread-locking using the new RAII CSLock classmadmaxoft@gmail.com1-75/+69
2011-12-25The missing file! cChunkGenerator.h/cppfaketruth1-0/+172