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path: root/source/Generating/ComposableGenerator.cpp (follow)
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* Generator: Renamed cBiomeGenerator's Initialize() to InitializeBiomeGen().madmaxoft2013-10-101-1/+1
* Minor startup streamliningTiger Wang2013-09-281-1/+1
* Generation and simulation defaultsTiger Wang2013-08-141-6/+6
* Buncha bugfixes [SEE DESC]Tiger Wang2013-08-141-3/+3
* Removed unneeded case clauseTiger Wang2013-08-111-1/+1
* Changed everyting to Unix line endings.Alexander Harkness2013-07-291-524/+524
* Added the End height and composition generators.madmaxoft@gmail.com2013-06-221-1/+12
* Re-worked generator subobject ownership, added a cache for the CompositionGenmadmaxoft@gmail.com2013-05-051-50/+29
* Added the DistortedHeightmap height and composition generator.madmaxoft@gmail.com2013-05-051-2/+35
* Noise3D made into Composable - both a HeightGen and a CompositionGenmadmaxoft@gmail.com2013-04-271-2/+31
* Initial version of "DistortedMembraneOverhangs"madmaxoft@gmail.com2013-04-251-0/+4
* Added the initial version of DirectOverhangsmadmaxoft@gmail.com2013-04-241-0/+4
* Added a (commented-out) performance test for biome generatormadmaxoft@gmail.com2013-04-241-0/+13
* Added a (commented-out) performance test for cHeiGenBiomal and cCompoGenBiomalmadmaxoft@gmail.com2013-04-221-0/+28
* Mineshafts: randomized start position, tweaked default generator parameters; removed debugging glass pillars.madmaxoft@gmail.com2013-04-061-2/+2
* MineShafts: User-settable chance of individual pieces' occurence. Staircase-only mineshafts, yay :)madmaxoft@gmail.com2013-03-311-3/+9
* MineShafts: Set the default GridSize to 256madmaxoft@gmail.com2013-03-301-1/+1
* MineShafts: implemented basic corridors, without any embellishments or branching yet.madmaxoft@gmail.com2013-03-291-1/+1
* MineShafts: backup commit with initial work, still unusable.madmaxoft@gmail.com2013-03-291-1/+9
* Made MultiStepMap BioGen the defaultmadmaxoft@gmail.com2013-03-241-8/+8
* Alpha-sorted the generators in ComposableGeneratormadmaxoft@gmail.com2013-03-201-15/+15
* Lakes: added a limiter, better height distributionmadmaxoft@gmail.com2013-03-191-2/+4
* The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com2013-03-191-12/+10
* Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)madmaxoft@gmail.com2013-03-171-6/+5
* Added water and lava springs.madmaxoft@gmail.com2013-03-141-3/+17
* Initial nether composition generatormadmaxoft@gmail.com2013-03-111-0/+4
* Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.madmaxoft@gmail.com2013-02-081-4/+4
* Moved BioGen parameter reading from cComposableGenrator into each BioGen itselfmadmaxoft@gmail.com2013-02-021-18/+5
* Merged the usable portion of the "gens" branch.madmaxoft@gmail.com2013-01-251-0/+405