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path: root/source/Generating/Noise3DGenerator.cpp (unfollow)
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2013-11-24Moved source to srcAlexander Harkness1-581/+0
2013-11-16Got rid of another unused variable.Alexander Harkness1-1/+0
2013-11-16Those variables weren't used.Alexander Harkness1-4/+0
2013-11-16Fixed another one...Alexander Harkness1-1/+1
2013-11-16Fixed yet another unsigned integer comparison.Alexander Harkness1-26/+26
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-581/+581
2013-05-15Moved noise debugging into the Noise.* filesmadmaxoft@gmail.com1-77/+0
2013-05-15Fixed 2D linear upscale to compile on Linux, added a test for it.madmaxoft@gmail.com1-4/+42
2013-05-14Noise3D generator is now using linear upscalingmadmaxoft@gmail.com1-36/+58
2013-05-12LinearUpscale: postfixed with InPlace to differentiate from a future src/dst versionmadmaxoft@gmail.com1-1/+1
2013-05-12Noise3D: cleanupmadmaxoft@gmail.com1-14/+18
2013-05-12Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.madmaxoft@gmail.com1-1/+2
2013-05-11Converted the Noise3D generator to optimized noise and lerpmadmaxoft@gmail.com1-105/+175
2013-04-27Noise3D: Re-fixed composition, finally no fake-tree remnantsmadmaxoft@gmail.com1-2/+4
2013-04-27Noise3D: Fixed composition when reusing the buffer (caused chopped trees)madmaxoft@gmail.com1-0/+4
2013-04-27Noise3D made into Composable - both a HeightGen and a CompositionGenmadmaxoft@gmail.com1-0/+229
2013-04-27Noise3D: Made settable through INI, added slight height control, added basic compositingmadmaxoft@gmail.com1-49/+136
2013-04-27Noise3D: Shifted to normal groundlevel, added water on sealevelmadmaxoft@gmail.com1-2/+17
2013-04-27New terrain generator - Noise3D.madmaxoft@gmail.com1-0/+186