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path: root/source/Generating/Noise3DGenerator.cpp (unfollow)
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2013-11-24Moved source to srcAlexander Harkness1-581/+0
2013-11-16Got rid of another unused variable.Alexander Harkness1-1/+0
2013-11-16Those variables weren't used.Alexander Harkness1-4/+0
It seems strange for them to be there, is the code written wrong?
2013-11-16Fixed another one...Alexander Harkness1-1/+1
2013-11-16Fixed yet another unsigned integer comparison.Alexander Harkness1-26/+26
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-581/+581
2013-05-15Moved noise debugging into the Noise.* filesmadmaxoft@gmail.com1-77/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1485 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-15Fixed 2D linear upscale to compile on Linux, added a test for it.madmaxoft@gmail.com1-4/+42
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1484 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-14Noise3D generator is now using linear upscalingmadmaxoft@gmail.com1-36/+58
Measured 30% performance increase. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1482 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-12LinearUpscale: postfixed with InPlace to differentiate from a future src/dst versionmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1479 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-12Noise3D: cleanupmadmaxoft@gmail.com1-14/+18
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1477 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-12Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.madmaxoft@gmail.com1-1/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1475 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-11Converted the Noise3D generator to optimized noise and lerpmadmaxoft@gmail.com1-105/+175
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1471 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-27Noise3D: Re-fixed composition, finally no fake-tree remnantsmadmaxoft@gmail.com1-2/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1423 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-27Noise3D: Fixed composition when reusing the buffer (caused chopped trees)madmaxoft@gmail.com1-0/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1420 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-27Noise3D made into Composable - both a HeightGen and a CompositionGenmadmaxoft@gmail.com1-0/+229
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1419 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-27Noise3D: Made settable through INI, added slight height control, added basic compositingmadmaxoft@gmail.com1-49/+136
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1417 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-27Noise3D: Shifted to normal groundlevel, added water on sealevelmadmaxoft@gmail.com1-2/+17
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1416 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-27New terrain generator - Noise3D.madmaxoft@gmail.com1-0/+186
A testbed for a generator based on 3D noise. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1414 0a769ca7-a7f5-676a-18bf-c427514a06d6