| Commit message (Expand) | Author | Files | Lines |
2013-03-29 | MineShafts: backup commit with initial work, still unusable. | madmaxoft@gmail.com | 3 | -1/+639 |
2013-03-24 | Made MultiStepMap BioGen the default | madmaxoft@gmail.com | 1 | -8/+8 |
2013-03-24 | Fixed rounding error in MultiStepMap BioGen, introduced in rev 1289. | madmaxoft@gmail.com | 2 | -13/+23 |
2013-03-22 | Re-tweaked WormNestCaves for more reasonable cave sizes | madmaxoft@gmail.com | 1 | -7/+14 |
2013-03-22 | WormNestCaves: tweaked a bit not to produce the single-block holes in the floor | madmaxoft@gmail.com | 1 | -5/+5 |
2013-03-20 | HeiGenBiomal: added a fast but ugly-looking optimization, disabled by default. | madmaxoft@gmail.com | 1 | -0/+25 |
2013-03-20 | Alpha-sorted the generators in ComposableGenerator | madmaxoft@gmail.com | 1 | -15/+15 |
2013-03-19 | Optimized BioGen-MultiStepMap's performance by using linear interpolation, about 25 % increase in total chunk generation speed. | madmaxoft@gmail.com | 2 | -6/+11 |
2013-03-19 | Lakes: added a limiter, better height distribution | madmaxoft@gmail.com | 3 | -11/+22 |
2013-03-19 | The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator. | madmaxoft@gmail.com | 9 | -170/+225 |
2013-03-19 | Trees: fixed a glitch in large jungle trees' leaves (1 column was missing) | madmaxoft@gmail.com | 1 | -1/+1 |
2013-03-18 | Fixed a copypasta error in cChunkDesc's BlockArea writer | madmaxoft@gmail.com | 1 | -2/+2 |
2013-03-17 | Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging) | madmaxoft@gmail.com | 14 | -658/+305 |
2013-03-17 | Fixed zero-probability height distribution in FluidSprings finisher | madmaxoft@gmail.com | 1 | -4/+11 |
2013-03-14 | Added water and lava springs. | madmaxoft@gmail.com | 3 | -3/+229 |
2013-03-11 | Initial nether composition generator | madmaxoft@gmail.com | 3 | -0/+130 |
2013-03-03 | FinishGen: Fixed sand collapsing and fluid stationarizing | madmaxoft@gmail.com | 1 | -3/+14 |
2013-03-02 | Presimulator finisher now drops sand and gravel through fire blocks as well | madmaxoft@gmail.com | 1 | -0/+1 |
2013-02-16 | Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols. | madmaxoft@gmail.com | 2 | -2/+2 |
2013-02-08 | cChunkDesc can now read and write cBlockAreas. | madmaxoft@gmail.com | 3 | -5/+216 |
2013-02-08 | Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities. | madmaxoft@gmail.com | 6 | -170/+276 |
2013-02-05 | Added new hooks: OnChunkAvailable(), OnChunkUnloaded() and OnChunkUnloading(). Modified OnChunkGenerated() signature. | madmaxoft@gmail.com | 1 | -5/+4 |
2013-02-02 | Moved BioGen parameter reading from cComposableGenrator into each BioGen itself | madmaxoft@gmail.com | 4 | -48/+96 |
2013-01-25 | Merged the usable portion of the "gens" branch. | madmaxoft@gmail.com | 12 | -522/+903 |
2013-01-25 | Adjusted Biomal height generator to have less hills in the rivers. | madmaxoft@gmail.com | 1 | -21/+21 |
2013-01-24 | A brand new biome generator: cBioGenMultiStepMap. | madmaxoft@gmail.com | 3 | -0/+359 |
2013-01-12 | Merged branch "branches/hooks" into "trunk". | madmaxoft@gmail.com | 1 | -1/+1 |
2012-12-22 | PreSimulator finisher should now drop blocks through water and lava (untested) | madmaxoft@gmail.com | 1 | -0/+4 |
2012-12-16 | Made WormNest caves generate smaller. | madmaxoft@gmail.com | 1 | -3/+29 |
2012-11-20 | Adjusted the default for chunk generator structures. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-11-20 | Biome lists can have ":count" in them for adjusting biome occurence rate. Some more error logging. | madmaxoft@gmail.com | 2 | -2/+25 |
2012-11-15 | More valgrind fixes | madmaxoft@gmail.com | 2 | -4/+4 |
2012-11-11 | Added DeadBushes finisher (initial patch by STR_Warrior; DeathBushes FTW!) | madmaxoft@gmail.com | 3 | -19/+125 |
2012-10-23 | Adjusted the number and sizes of ore nests (Patch contributed by STR_Warrior) | madmaxoft@gmail.com | 1 | -10/+10 |
2012-10-21 | cFinishGenPreSimulator sets correct fluid type (stationary in the middle, flowing on chunk borders / holes next to water. | madmaxoft@gmail.com | 2 | -2/+94 |
2012-10-21 | Added the first part of the PreSimulator finisher, drops floating sand and gravel to ground. | madmaxoft@gmail.com | 3 | -0/+112 |
2012-10-19 | Ravines: Drill only through specific blocks (FS #259) | madmaxoft@gmail.com | 1 | -1/+23 |
2012-10-19 | WormNestCaves: drills only through specific blocks (FS #259) | madmaxoft@gmail.com | 1 | -1/+23 |
2012-10-14 | Biomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER. | madmaxoft@gmail.com | 2 | -3/+3 |
2012-09-24 | Source files cleanup: The rest of the files renamed. | madmaxoft@gmail.com | 10 | -13/+13 |
2012-09-23 | Source files cleanup: OSSupport-related files in a separate subfolder, renamed. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-09-23 | Source files cleanup: Generating-related files in a separate subfolder | madmaxoft@gmail.com | 18 | -0/+5790 |