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* Fixed linux compilationmadmaxoft@gmail.com2013-05-191-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1496 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Inventory code cleanup, players can now see each other's armormadmaxoft@gmail.com2013-05-191-11/+22
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1493 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-121-13/+13
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Extended player inventory by direct r/o access to armor slotsmadmaxoft@gmail.com2012-12-211-0/+7
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1086 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed issues with pickups. sebi.noreply@gmail.com2012-10-241-0/+1
| | | | | | | | | * Now when picking up max. stack amount is checked. * Added cInventory::AddItemAnyAmount() which will not fail if it cannot add all items (it will just modify amount) * If there is no space in inventory and picking up stacked items, it will try to fill stacks already in inventory, partially picking up the item. * When closing inventory player will drop any items it's currently 'dragging' git-svn-id: http://mc-server.googlecode.com/svn/trunk@1008 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-0/+88
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6