Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Extended player inventory by direct r/o access to armor slots | madmaxoft@gmail.com | 2012-12-21 | 1 | -0/+7 |
| | | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1086 0a769ca7-a7f5-676a-18bf-c427514a06d6 | ||||
* | Fixed issues with pickups. | sebi.noreply@gmail.com | 2012-10-24 | 1 | -0/+1 |
| | | | | | | | | | * Now when picking up max. stack amount is checked. * Added cInventory::AddItemAnyAmount() which will not fail if it cannot add all items (it will just modify amount) * If there is no space in inventory and picking up stacked items, it will try to fill stacks already in inventory, partially picking up the item. * When closing inventory player will drop any items it's currently 'dragging' git-svn-id: http://mc-server.googlecode.com/svn/trunk@1008 0a769ca7-a7f5-676a-18bf-c427514a06d6 | ||||
* | Source files cleanup: The rest of the files renamed. | madmaxoft@gmail.com | 2012-09-24 | 1 | -0/+88 |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6 |