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2013-06-04Fixed cItem::IsStackableWith()madmaxoft@gmail.com1-1/+8
2013-06-02Enchantments are now stored in Anvil world and in player inventorymadmaxoft@gmail.com1-4/+15
2013-05-24Refactored cInventory to use cItemGrid for the actual Storagemadmaxoft@gmail.com1-1/+1
2013-05-19Inventory code cleanup, players can now see each other's armormadmaxoft@gmail.com1-2/+2
2013-05-12cItems: Added runtime bounds-checking to avoid server crashes with badly written plugins.madmaxoft@gmail.com1-0/+59
2013-04-11Fixed a bit of coding style and function names in cItemmadmaxoft@gmail.com1-0/+56
2013-04-10Dispensers rewritten to use ItemGridmadmaxoft@gmail.com1-0/+11
2013-04-10Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid.madmaxoft@gmail.com1-0/+15
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-6/+6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-08-18Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.madmaxoft@gmail.com1-9/+16
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-51/+51
2012-05-28Chests and Furnaces are now saved properly into Anvil scheme.madmaxoft@gmail.com1-1/+1
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+7
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-1/+1
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-0/+22
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth1-0/+22