index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
source
/
LavaSimulator.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2012-10-13
Preparation for multiple fluid simulators.
madmaxoft@gmail.com
1
-20
/
+0
2012-10-03
Moved blockticking into blockhandler classes.
madmaxoft@gmail.com
1
-2
/
+2
2012-09-30
Added falling block entities. Sand and gravel now properly fall down
faketruth
1
-1
/
+1
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-2
/
+2
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-19
/
+19
2012-02-14
Updated fluid simulators with geser's patch file!
faketruth
1
-3
/
+3
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-0
/
+3
2011-12-29
- water slacks fire now
lapayo94@gmail.com
1
-6
/
+0
2011-12-25
Refactored both simulators (water and lava) to make them more flexible and easier to modify
lapayo94@gmail.com
1
-204
/
+11
2011-11-06
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
admin@omencraft.com
1
-43
/
+43
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+216