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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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LeakFinder.cpp
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Author
Files
Lines
2013-11-04
Autogeneration of settings.ini and webadmin.ini
Tiger Wang
1
-2
/
+2
2013-08-25
Reduced LeakFinder's stack buffers to half.
madmaxoft
1
-2
/
+5
2013-08-24
Lifted the debugging 1 GiB RAM limit in LeakFinder to 1.5 GiB
madmaxoft
1
-2
/
+2
2013-03-25
Fixed underflow issue in LeakFinder.cpp
keyboard.osh@gmail.com
1
-6
/
+42
2013-03-24
Tweaked LeakFinder for VC2012 debug build (too much housekeeping info allocated)
madmaxoft@gmail.com
1
-1
/
+13
2013-03-24
LeakFinder: Fixed previous commit, housekeeping is now factored in properly in both "alloc" and "free".
madmaxoft@gmail.com
1
-2
/
+2
2013-03-24
LeakFinder: Factored in the housekeeping overhead
madmaxoft@gmail.com
1
-4
/
+9
2013-03-24
Changed memory leak detection value to 65970823. Also added support for compiling in Visual Studio 2012.
keyboard.osh@gmail.com
1
-2
/
+2
2013-03-23
Added auto-kill-with-dump to LeakFinder if the allocated memory grows over 1 GiB.
madmaxoft@gmail.com
1
-84
/
+137
2013-03-11
Fixed a crash in LeakFinder when out of memory
madmaxoft@gmail.com
1
-0
/
+5
2012-10-20
Use leakfinder in debug builds to dump all currently used memory via the "dumpmem" console command.
madmaxoft@gmail.com
1
-206
/
+99
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-1040
/
+1040
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-0
/
+1040