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* Autogeneration of settings.ini and webadmin.iniTiger Wang2013-11-041-3/+3
| | | | Fixes issue #75
* Changes based on madmaxoft's nitpicker notes.Samuel Barney2013-10-291-14/+10
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* Update to allow the light map to remain the same, but allow alteration of sky light values based on time.Samuel Barney2013-10-291-9/+16
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* Got spiders and other mobs respecting night and day for spawningSamuel Barney2013-10-281-11/+19
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* Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs.Samuel Barney2013-10-281-18/+56
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* Disabling Endermen and spiders until I rework the CanSpawnHere to take a chunk and a position.Samuel Barney2013-10-261-1/+2
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* Checked Endermen; they work; adding them back in.Samuel Barney2013-10-251-1/+0
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* Fixed mob spawning so that hostile mobs will not spawn incorrectly.Samuel Barney2013-10-251-68/+38
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* Bats only spawn where there is no sunlight, and the light level is below 5Samuel Barney2013-10-231-1/+1
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* Current Mob Spawning code.Samuel Barney2013-10-211-13/+13
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* Fixed memory leaks in cMobSpawner.madmaxoft2013-10-201-43/+33
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* Moved all MobTypesManager functions to cMonster.madmaxoft2013-10-201-4/+2
| | | | This removes some of the memory leaks and is more logical in structure. Also the functions are exported to Lua.
* Fixed loading allowed mobs in world.madmaxoft2013-10-201-1/+8
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* renaming the cChunk::getRandomBlock method + removing a buggy working logmgueydan2013-09-081-3/+0
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* Adding mobtype filter inside world.inimgueydan2013-09-081-1/+2
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* Implementing the MobSpawner (not used yet) that contains spawning rulesmgueydan2013-09-081-0/+277